• Ga chevron_right

    Surviving the Humans is an upcoming adventure about a misunderstood 80s Zombie / GamingOnLinux · 10:21 · 1 minute

Being a Zombie in the 80s isn't easy and that's what Surviving the Humans is all about, starring a rather misunderstood undead fellow.

Surprised Monkey Studio say to expect a story that simply hasn't been told before, with Cooper being a Zombie who is not of the murderous brain-eating sort they're often portrayed as. You follow Cooper through the story as they learn what it really means to be a Zombie as they try to change how humans think about them. It's currently crowdfunding on Kickstarter where the team is trying to raise $10,000 to finish it.

Check out their trailer:

youtube video thumbnail
Watch video on

With the gameplay of Surviving the Humans, the developer is trying to make something a little different and not be "just another graphic adventure". They're working with the Unity game engine with a release planned across Linux, macOS and Windows mentioning that they "built an architecture for the game from scratch".

Main Features:

  • You have to collect items, use them in the correct places to solve the puzzles and help Cooper in this new adventure.
  • Hundreds of interactive objects and a few easter eggs with funny descriptions.
  • Mini-games to test your skills.
  • A suspenseful and one-of-a-kind story.
  • Multiple characters, locations, and items.

If interested you can back it on Kickstarter .

Article from - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
  • Ga chevron_right

    Oxygen Not Included - Spaced Out! to enter Early Access on December 8 / GamingOnLinux · Yesterday - 14:01 · 1 minute

Klei Entertainment are expanding their fabulous space-colony simulation game with the first full expansion in Spaced Out, which enters Early Access on December 8. I fear for my free time, as Oxygen Not Included sucks it away so easily.

They've said like any normal DLC it will require the base game (it's not a standalone) and be priced at $14.99. When it leaves Early Access, the price of Spaced Out may rise based on the growing size of it.


Currently the store page is not live, there's no trailer or any shots they've shared but they did give an explanation of what to expect from it:

In Oxygen Not Included: Spaced Out! you'll spearhead space missions to new and undiscovered Planetoids, transport resources between bases, and manage multiple worlds on the fly to build a megacolony that not only survives, but hopefully, thrives.

New Multi-World Gameplay
Put your colony management skills to the test by juggling the needs of Duplicants in multiple colonies simultaneously. Switch between planets in real time and secure rare resources on other worlds to supply your home base.

Expanded Rocketry
Customize new modular rockets to your liking, then explore the expanse of space with the newly overhauled Starmap. Huge expansions to the Research Tree provide new mid-game Rocketry options, giving your Duplicants an edge in the asteroid space-race.

New Critters
Get acquainted with some new fuzzy friends - if you're nice, they might help you out around the colony!

New Resources, Biomes, Tech and More:
Tons of new biomes to explore, tech to research, and resources to mine. There's a whole new universe out there - discover it all in Oxygen Not Included: Spaced Out!

You can buy Oxygen Not Included on Steam .

While Klei have yet to put their own footage up on it, they have let a few YouTube Channels take an early look like Biffa Plays Strategy which you can see below:

youtube video thumbnail
Watch video on
Article from - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
  • Ga chevron_right

    Tricky Towers is a really great game I've discovered far too late / GamingOnLinux · Yesterday - 13:53 · 2 minutes

After releasing originally in 2016, it seems Tricky Towers is one game that I just seemed to have forgotten all about and that's such a shame.

During the recent Steam Autumn Sale, I decided to finally pick up a copy after it being in my wishlist for probably a very long time. As it turns out, this was a good idea because Tricky Towers is actually quite fantastic. Giving a warm blend of Tetris falling blocks, along with some physics and a touch of magic - it's a wonderful mix that keeps me wanting to come back for more.

youtube video thumbnail
Watch video on

The thing is, I've never been big on Tetris. Sure, I've played it (and quite a lot when I was younger) but it never really had a staying power with me. Tricky Towers reinvented it a little and I love it for that. Spread across a single-player campaign of various challenges, you will be tasked with building a tower and fighting against gravity with the physics system to achieve different goals across each level. This might be to reach the finishing line high up in the sky in a certain time, to use all blocks without falling, puzzle levels where you have to figure out exactly how to stack in a small area and more. A lot of my time has been spent there and it is genuinely good, a real pleasure to sit back with and enjoy with a gamepad in hand.

Like any game though, it can definitely have some frustration too. You're not alone, oh no, there's a few pesky wizards flying around that want to mess with you. They might make some blocks suddenly huge or wrap one of your carefully placed pieces in a bubble so it starts flying upwards while you're trying to direct another to come down. It's challenging, and most importantly - it really grabs your attention.


There's a few other tricks these little wizards have too, one of the most annoying being to wrap an area you're building in clouds so you can't properly see. That really makes you need to pay careful attention. They can also lock falling blocks, so that you cannot rotate them and that's messed me up a good few times.

When you get bored of the single-player, there's also local multiplayer and online multiplayer of which I've had quite a few games in. I've managed to win a few but to be totally honest, the majority of my games have seen real humiliating failure but it's always good fun to see how impressive other players are at the stacking in it. Especially nice with the little powers you get to use to both help you and hinder your opponents. At various heights you get these powers which can be things like giving you an extra life, attach blocks together, make your opponent have a really slippery brick and much a few others. The developer even has a downloadable Tournament Kit which is a nice touch.

Tricky Towers is a game you can easily come back to often. I really wish I had played it sooner. Great game.

No problems at all with the Linux version, everything worked exactly as expected.

Did you miss out on Tricky Towers like me? You can buy it from Humble Store and Steam .

Article from - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
  • Ga chevron_right

    Failbetter Games announce romantic visual novel Mask of the Rose, prequel to their others / GamingOnLinux · Yesterday - 13:03 · 1 minute

Failbetter Games known for their fantastic games Sunless Sea, Sunless Skies and their popular narrative browser game Fallen London have revealed their next game with Mask of the Rose.

Acting as a prequel to their other games set in the Fallen London universe, it's a romantic visual novel set in 1862 months after London was stolen by bats. Failbetter say the art style they went for is inspired by Film Noir, Victorian photography and Blitz-era Britain with it being an evolution of what began with Fallen London but with more detail and depth to the style.

Check out their teaser:

youtube video thumbnail
Watch video on

Taking place underground, you're stuck in a boarding house with a few other lodgers all with their own issues: "Archie, a medical student discovering firsthand that Death works differently here. Griselda, a close aide of the new Masters. Horatia, the landlady with a soft spot for the Neath’s native inhabitants. Harjit, the local constable looking for a missing person of his own."

"As you make a new life below, you may find yourself visiting the underwater ruins of Parliament; intervening in a murder trial where the victim is a witness; or steering a hooded, vocabularious Master through the subtleties of a London courtship. However you choose to live in the Neath, you have your own friendships – and your own heart – to look after."

I'm not one to usually play through novels like this, however, given their incredible style and story telling as found in Sunless Sea, Sunless Skies and Fallen London I will definitely be looking to give this a run through.

Their plan is to launch a Kickstarter campaign in February 2021, which you can follow along here . We spoke with Failbetter who confirmed Linux support, just like their previous games. Here's what they said in reply to Linux support:

Yes! For the Kickstarter, you will be able to pledge to get a Steam or GOG key, which will let you download the linux version from those stores. And then once it's out in the world properly, the same.

Additionally, a second project is currently confirmed to be underway with no details other than it being in a new setting with different game mechanics.

Article from - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
  • Ga chevron_right

    The latest update to hybrid tower-defense sandbox factory game Mindustry is amazing / GamingOnLinux · Yesterday - 12:15 · 2 minutes

It's free, it's open source and it's absolutely awesome. Mindustry just had an almighty update bringing with it huge changes and it's just as awesome as ever.

While the basics somewhat resemble Factorio for the factory building and production lines with elaborate supply chains of conveyor belts everywhere - that's really where the similarities end. It's much more about strategy and getting into the action of it all. It is quite easily my favourite open source game, as I wrote about before .

The Mindustry 6.0 update is out now after around nine months of development. This massive release brings with it a total overhaul of the campaign mode, which now takes place across different sectors of a planet. There's a mixture of hand-made maps and procedural generation too. It has 260+ procedural sectors, along with 16 special "landing zone" sectors. You don't need to play through them all though, as plenty are optional.


Now planetary sectors will produce resources for you in the background while you play in others, many have enemy bases you need to destroy to capture them, resources can be moved between them, you can be invaded if you don't destroy enemy bases and they plan to add more planets in future. Mindustry is now a massive game. That's just the campaign too, the rest of the game was expanded and overhauled too.

The unit system was reworked with all unit sprites being redone and cleaned up, there's new unit types along with three different factories for ground, air and naval along with players being able to control all built units directly. Tons of new blocks where added, a logic system was implemented, new maps, new music, new sound effects and the list goes on.


Feature Highlight:

  • Create elaborate supply chains of conveyor belts to feed ammo into your turrets and produce materials to use for building
  • Use production blocks to create a wide variety of advanced materials
  • Defend your structures from waves of enemies
  • Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
  • Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
  • Get the most out of your production by supplying optional coolant and lubricant
  • Produce a wide variety of units for automatic management of your base or assault on enemy bases

An absolutely incredible open source game.

You can grab Mindustry free from GitHub , (you can donate too) or buy it on Steam .

Article from - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
  • Ga chevron_right

    Free and open source modern level editor 'LDtk' now ready for more users / GamingOnLinux · Yesterday - 11:06 · 1 minute

Level Designer Toolkit (LDtk), which was originally known as 'LEd' has a huge new release out and the developer mentioned it's now ready for production. It's a modern, free and open source 2D level editor for indie developer with a strong focus on being as user-friendly as possible and it's being built by Sébastien Bénard, who was the former lead developer on Dead Cells.

LDtk 0.6 rips off the Beta label and brings with it some huge features like a World Map, allowing you to organize levels in the project into different themes like a vast 2D map, a large grid system and also either horizontally or vertically.

10768593741606906806gol1.png Pictured - testing out the World Map feature.

Apart from the World Map feature and no longer being considered a Beta, here's the other major changes in this release:

  • New splash screen : to reduce screen flickering and dirty window flashes on startup, a new splash screen was added, among other minor changes. The app window should now feel a little more "stable".
  • Smooth zooming/panning : automatic zooming and panning (eg. when pressing F key) are now animated and smoother.
  • New rule editor window : this UI component really needed some love, so it now features a more streamlined interface and a much better integrated help.
  • User settings are now stored in AppData OS folder to prevent from losing them on each future update. Unfortunately, this will only apply starting from this version, so settings will be reset one last time :) Sorry!
  • "File path" field : this new field type allow you to refer to an external file directly from an Entity instance (many thanks to Yanrishatum !)
  • Many under-the-hood optimizations to support the new World map feature.

Since last checking on it the experience has been massively improved. With the top-down sample included now too, it shows just how powerful it can be as a level editor to help create all sorts of games.

Truly wonderful to see so many great free and open source applications like this appearing over the last year or two, especially when they're cross-platform like LDtk. For Linux, the developer is targeting Ubuntu but the download is an AppImage and should work across any Linux distribution.

Find LDtk on the website or GitHub .

Article from - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
  • Ga chevron_right

    elementary OS 6 to get great looking multi-touch gestures / GamingOnLinux · Yesterday - 10:40 · 1 minute

The upcoming release of the Linux distribution elementary OS 6 is going to be a big one, with a huge focus on usability it's getting another big feature. On top of system wide Flatpak support , and proper dark style system support that really sounds like a huge amount of effort is being put into to look great the elementary team have announced multi-touch gestures in elementary OS.

A feature that is not particularly great on Linux usually but elementary OS 6 will have much expanded support for it. It won't be perfect and so more complex gestures won't be in yet until a much later release but it's coming. The elementary team are working with developer José Expósito , the creator of Touchégg which is a Linux multi-touch gesture recognizer. In elementary 6, they will be using the Touchégg Daemon to communicate with their own window manager.


Currently they're going over have a multitasking view gesture and one for switching workspaces directly. Each of which they say use "1:1 responsive, finger-tracking gestures that can be peeked or canceled at any time". Seems like it will be configurable too as they're adding bits into the System Settings so you can pick the gestures you like or turn them off.

On top of that they're also hooking up Handy, a library developed for Purism in order to make these gestures work across different applications on the elementary OS 6 desktop rather than emulating keyboard shortcuts. They say it's a lot more work but will provide a "vastly superior experience".

The amount of effort the elementary team put into the finer things is impressive as always.

See their full post on it here . Check out elementary OS here .

Article from - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
  • Ga chevron_right

    The Humble Explore & Expand Bundle is live with plenty of space strategy / GamingOnLinux · 2 days ago - 19:24 · 1 minute

In need of even more games? The Humble Explore & Expand Bundle is live now with a selection of space sci-fi strategy and action for you.

Ah, my favourite mix of genres. Space, sci-fi and strategy. I am a self-confessed huge space nerd, so a bundle of games like this is right up my street. The Linux-supported titles are great in this bundle but there's not many of them in total, it's a small bundle. Here's what to expect from it.

For the minimum payment £0.75 / $1:

  • Halcyon 6: Lightspeed Edition (Linux support)
  • Rain of Reflections: Chapter 1
  • Sins of a Solar Empire: Trinity

If you beat the average you get:

  • Starpoint Gemini Warlords
  • Galactic Civilizations III + multiple expansions

With the final tier at £7.47 having:

  • Stellaris - Galaxy Edition (Linux support), which gives you nice extras like the soundtrack, a novel and more

For Stellaris, that's actually one of the best prices we've seen for it (and lower than Steam's own best historical low price). Especially for that edition of the game too, making it a perfect time to grab it even if you're only getting the bundle for Stellaris. It's easily one of my own personal favourites.

It will be running until December 15th, 2020. If any of that interests you, find the bundle here .

You should also check out The Yogscast Jingle Jam 2020 Bundle too.

Article from - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.