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    YoYo Games developer of GameMaker Studio sold for $10M / GamingOnLinux · 12:53 · 1 minute

Game Maker and later GameMaker Studio is a very popular game engine with indie developers and YoYo Games just recently sold it off and it appears they did so at a loss.

Originally created by Mark Overmars, who later teamed up with YoYo Games who have carried it on since 2007. Later in 2015 the YoYo Games studio was acquired by Playtech for around $16.4 million dollars. News doing the rounds now though, is that Playtech have actually sold YoYo Games to an unnamed buyer:

Playtech has previously stated that it is a strategic focus of the Company to simplify its business and dispose of non-core assets. It is pleased to announce that it has now completed the sale of YoYo Games, part of the discontinued Casual and Social Gaming business, for a consideration of approximately USD 10 million. With the completion of the sale of YoYo Games, Playtech has now disposed of all its Casual and Social Gaming assets.

So they not only sold it for less than they originally purchased it for but the buyer has yet to be formally announced, even with that financial statement being released a week ago. Not just that though, for an entire game engine and company that's a tiny amount of money - which should ring some alarm bells.

Clever people from the official YoYo Games forum already found who might now own them, thanks to the UK Company House records system we can see that multiple people involved in the Opera browser company now sit as directors of YoYo Games. These records appeared the day after the Playtech statement.

For game developers, the game engine you rely on suddenly changing hands with no prior notice and no announcement a week later must be a little frightening. Games often take multiple years to create, so for developers well into the thick of using GameMaker Studio hopefully the result will be a good one. Perhaps though, the time is ripe to check out Godot Engine since it's free and open source.

We reached out to YoYo Games for a statement yesterday, will update if they reply.

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    Steampunk survival game Volcanoids has a huge combat upgrade / GamingOnLinux · Yesterday - 22:19 · 1 minute

Stuck on an island where the volcano is erupting constantly, Volcanoids is an interesting setting for a survival game that gives you a big moving drill for a base.

After sticking in co-op to the Early Access game a while back, the team at Volcanoid (yes the team is named like the game), have now boosted the combat in the game to make it actually a lot more interesting. To say this is a huge update would be quite the understatement. They added in aiming down sights, weapon recoil, bullet drop and spread, hit indicators, actual projectiles (no hit scans), lots of new animations, new guns and…you get the idea.

Check out the new trailer to show it off:

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Enemies got more interesting too and they no longer aimbot, they have to try and hit you now. Enemy COG robot units also now come in many more flavours and designs for each class and tier, plus they learned some new tricks like how to switch weapons depending on the situation, what clever cogs. There's even more like new sound effects, turrets to build and even a defibrillator to bring your buddies back to life.

For me it's probably one of the most exciting open-world survival games (next to Valheim) supported on Linux. The idea that you build up a base that doubles as a moving drill you walk around inside, it's just awesome and very steampunk with the inspiration and design work. Lots of levers to pull and big buttons to press.

You can buy Volcanoids on Steam . It's 25% off until January 25.

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    Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support / GamingOnLinux · Yesterday - 16:07 · 2 minutes

Irdeto, the company behind Denuvo and the newer Denuvo Anti-Cheat have announced that developers on Steam can now get direct anti-cheat integration through Steamworks. Denuvo is one of the most popular DRM solutions, with it often appearing in Windows releases of popular AAA games. Now with this Anti-Cheat easily available direct through Steam no doubt many developers will look to use it.

The question is: how will this affect Linux compatibility of games both native Linux builds and Windows games run through the Steam Play Proton compatibility layer? Back in May, we reported that the Denuvo team did mention they were aiming for support of Proton.

After shooting a message over to Irdeto here's what Reinhard Blaukovitsch, Managing Director of Denuvo by Irdeto, said in reply:

We can confirm that future deployments of Denuvo Anti-Cheat will not prohibit Linux users from accessing single-player and non-competitive multiplayer features of their games. For example, campaigns or custom multiplayer game matches. Linux users will not be required to install a kernel-mode driver, and the lack of anti-cheat software will not prevent their game from starting.

Even though there is no kernel-mode driver on Linux, the userspace game process performs significant cheat detection. Linux users accessing multiplayer will be reported to online services as running at lower integrity. Some game developers may choose to prevent Linux users from accessing ranked or competitive game modes. We'll do our best to convince developers and publishers to allow Linux users to participate in competitive modes. Still, we must be honest with them and disclose our reduced detection capability on Linux.

We'll communicate concrete plans for growing Linux detection capability and how the community can contribute as our userbase grows.

In a further clarification to us, we asked if this was only for Windows games in the Proton compatibility layer or if it will have the same kind of support for native Linux builds to which they replied "This is for Windows games in Proton".

When asked for their plans (if any) to support native Linux builds of games, here's what they said:

We have not yet been engaged by an organization expressing interest in native anti-cheat support for Linux. Once there is demand, we’d have no hesitation to take on that task. It’s worth noting that we’ve had anti-cheat technology on consoles for many years now.  Our experience with Linux-like environments on the Nintendo Switch and Sony PlayStation 4 & 5 indicates that effective native Linux anti-cheat would require a from-the-ground-up effort and not just a port. Denuvo Anti-Cheat is heavily dependent on hardware security features which makes it fairly kernel-agnostic, so it’s just a matter of ‘when’ not ‘if’. Our best bang-for-the-buck in the short term is Proton.

So there you have it. If demand comes, they will do it too and it's only a matter of time. Nice to see them being so open about it and happy to chat with us on it so clearly.

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    NERTS! Online from Zachtronics gets expanded public multiplayer / GamingOnLinux · Yesterday - 15:46 · 1 minute

NERTS! Online is the free to play card game from the clever people at Zachtronics (Eliza, Opus Magnum, Infinifactory) that was created to help them play together that they released free to the public.

It's not an original game though, as Nerts has been around in some form since the late 1890s. It has also been called Pounce or Racing Demon. Zachtronics mentioned they "learned about it from our artist Kyle, who has played it for years, and started playing it after lunch in the Zachtronics office. Over time we added more to it, including house rules, longer tournaments, and even a theme song".

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At release the multiplayer was limited to Steam friends and people you're in Steam Groups with. It worked but now they've nicely expanded it to have public lobbies. Now anyone can download it free (it's properly free too, no micro transactions), create a lobby and make it public for anyone else playing to join.

Seems like a really slick game overall too, great to see more like it and being free means there's no barrier to enjoying it with your friends and others alike.

Find NERTS! Online free on Steam .

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    Stellaris will get more mysterious with Intel gathering and Espionage systems / GamingOnLinux · Yesterday - 13:11 · 2 minutes

Stellaris from Paradox Development Studios gets a lot right in how it deals with grand space strategy but some parts of it are still being expanded.

Paradox have continued their regular development diaries on Stellaris for the next big upcoming update. Looks like things are again about to get more interesting, especially when it comes to communication and information gathering on other space civilizations.

Spread across three development diaries ( #1 , #2 , #3 ) they go over changes to First Contact, Fog of War, Intelligence Gathering and Espionage systems that will all see a revamp and expansion. I'm excited for all of this, because Stellaris a good story-teller and expanding on that is a great idea to invite more playthroughs.

For First Contact, there's going to be more options to make it a more engaging process with new First Contact Protocols to pick how you deal with such a huge situation that previous Stellaris made pretty normal. The whole system expands from there, with it being a longer process and much more like the dig site system for relics as it goes through stages. Exciting!


Information gathering becomes hugely more important too. The newer Fog of War system will block out more info on other races, making them that little bit more mysterious. Gathering Intel directly is now a bigger part of exploration in Stellaris, as you will need to do it to get much more details on each race. You get an Intel value from 0 to 100 based on lots of things and Intel will be split into different categories including Government, Military, Diplomatic, Economic, Technology. To go along with that, there will be an Intel Report system, allowing you to gain information in a category over time.

Just as exciting is their new Envoys and Spy Networks system coming, allowing you to put spies to work passively gain intelligence needed due to all the other changes. On top of that you can also give them active roles to work in including:

  • Subterfuge - Information gathering and operations that improve the spy network itself
  • Sabotage - Ruining things (physical or immaterial)
  • Manipulation - Replacing the truth with your own improved version
  • Provocations - Don't do these, they're bad


Since empire security can now be a bigger problem Paradox are also giving players and AI new technologies to research, like having telepaths walking around reading the minds of everyone around them or tracking implants to ensure increased local security.

All of the changes make Stellaris sound properly interesting again, and a lot more sci-fi. Looking forward to seeing the full announcement on the next update!

You can buy Stellaris on GOG , Humble Store and Steam .

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    Silly comedy adventure Edgar - Bokbok in Boulzac gets a permanent price drop / GamingOnLinux · Yesterday - 12:49 · 1 minute

Edgar - Bokbok in Boulzac, a comedy point and click adventure by La Poule Noire that released in early 2020 has been given a big permanent price cut.

A delightfully silly adventure involved a strange old hermit and his pet chicken, who go on an adventure to save their prized squash crops and end up exploring the bright lights of the big city, Boulzac, where an 800 year old fire rages beneath the surface, and weird things are afoot.

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Feature Highlight:

  • Explore a strange and comic universe, meeting its unhinged (and unforgettable) inhabitants and discovering ancient secrets.
  • Unveil the surreal conspiracy holding Boulzac together. Trek above and below the light city.
  • Enjoy whip-smart dialogue, surreal adventures and satire.
  • Equal parts whimsical and dark: you’ve not met a cosmic horror like this before.

In my previous post talking about the game, I noted how it was a "unique linear point and click adventure with fun characters, a pleasing style and it's definitely worth playing thanks to the Chicken". Quirky characters, a really odd but fun story and easily worth a look if you love short adventures that will only take you 2-3 hours to finish.

Now you can jump in easier too with the price cut from £14.49 to £5.79.

Find it up on Steam .

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    Open source PlayStation 4 and PlayStation 5 Remote Play client Chiaki has a final release / GamingOnLinux · Yesterday - 11:00 · 1 minute

The developer of Chiaki, a free and open source Remote Play client that supports both the PlayStation 4 and PlayStation 5 has gone out with a bit of a bang.

Chiaki 2.1.0 was just released as the "final release of Chiaki for the time being", with it now going into maintenance mode. So they might return to it at some point but for now the feature support is done. The last release wasn't just bug fixes either though, it pulled in some nice new features.

Here's the highlights:

  • Added Motion Support (Linux, Android and Switch only)
  • Added Rumble
  • Android: Added Touchpad Support
  • Android: New L1/L2/R1/R2 Buttons and added L3/R3 Buttons
  • Android: Added Touch Button Haptic Feedback
  • Android: Extended Touch Areas for Buttons
  • Android: Fixed Micro-stuttering
  • Prefer fixed local Port for Discovery
  • Switch: Fixed audio delay
  • Added DualSense to Setsu (requires hid-playstation Linux driver)

As long as your home network is good, Chiaki can give you a really nice experience to stream games from your console hardware to your Linux box. Nice to have as many options as possible, especially when Sony don't support their official bits for it on Linux directly.

You can find it here .

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    With turn-based strategy and time management the VN Lotus Reverie: First Nexus is out now / GamingOnLinux · Yesterday - 10:55 · 1 minute

After a brand new visual novel that does a little more than walk you through a story? Lotus Reverie: First Nexus looks like a good option taking inspiration from Devil Survivor and Persona. From the same developer who also created the positively rated One Thousand Lies, early user reviews of it seem pretty good overall.

Quite an intriguing story too which should make for interesting reading involving "the Incident" where nearly everyone vanished. During these time the "tulpas" appeared which look Human enough but "they are born through the subconscious mind of another human called the host, and their lives are linked in several different ways". Sounds like things got pretty wild. Check out the trailer:

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What's so different about these tulpas? As the story goes:

  • Even though tulpas look human , they cannot die by normal means, but, in exchange, their lifespans are very limited.
  • If the human host dies, the tulpa will also die, and vice versa . For this very reason, they are forced to cooperate with each other if they want to stay alive.
  • The only way to extend their lifespans is by fighting and killing another tulpa and their host in a duel . This is the only moment where a tulpa loses its immortality and becomes vulnerable.

As for the actual gameplay it mixes in the traditional Visual Novel style storytelling with time management, exploration and there's even some turn-based battles. The battle system uses simultaneous turns, so you and the AI pick your options at the same time. Looks like the battle system is optional though, as the Steam page indicates three different modes of play so if you only want the story you don't need to bother with it.

You can buy it on Steam .

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