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    Microsoft’s romance with open source software is on display at Build 2020

    news.movim.eu / ArsTechnica · Thursday, 21 May - 10:45

An absolute ton of new announcements has been coming out of this week's Microsoft Build 2020 virtual conference for Windows developers. While cool, most of them are a little thin for individual reports—so we'll get you up to speed on them in this roundup, with links out to each topic if you're interested in more.

Windows Terminal goes 1.0

As Windows 10—and Server 2019—pack in more and better command-line functionality, one of the parts of the overall experience that began looking shabby by comparison is the terminal itself.

Windows Terminal seeks to change that, and it's just gone 1.0. The terminal itself is open source and is available for perusal and/or hacking at Github under the MIT license . Microsoft's own announcement makes a point of individually crediting 14 contributors by name and acknowledging hundreds more, which is a more-than-welcome sea change for those of us old enough to have lived through the Halloween Documents era.

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    Xbox Series X loses XBox One’s S/PDIF optical audio output

    news.movim.eu / ArsTechnica · Thursday, 19 March - 14:58

S/PDIF connections like this one that have worked since the Xbox 360 won

Enlarge / S/PDIF connections like this one that have worked since the Xbox 360 won't be compatible with the upcoming Xbox Series X.

The Xbox Series X will be missing the optical S/PDIF audio output that was present on the Xbox One and Xbox 360 hardware lines.

The digital audio port was visible on images of a prototype casing for the Xbox Series X that leaked in January . That port was missing from some ( but not all ) of the updated images of the Series X shown in promotional materials Microsoft released earlier this week .

Windows Central and IGN's Ryan McCaffrey have now confirmed with Microsoft that the S/PDIF output will indeed be absent from retail Series X units.

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    Xbox Series X won’t have first-party exclusives for a while

    news.movim.eu / ArsTechnica · Friday, 10 January - 22:25 · 1 minute

Back in the middle of 2016, Microsoft was just revealing the first details of Xbox One Scorpio (which became the Xbox One X), and Sony was just confirming the rumored existence of the PlayStation 4 Neo (which became the PS4 Pro). At the time, we had a simple question for the console industry's near future:

"In 2021, will developers still be expected to make games fully compatible with the original Xbox One and PS4 (console hardware that will be pushing eight years old at that point)? Or will developers be allowed to focus on the 'legacy' Neo/Scorpio hardware and (presumably) whatever new top-end upgrade will replace them?"

Now that such a heralded console future is approaching the console present (a year ahead of our original predictions), we at least have a temporary answer as far as Microsoft is concerned. In a recent interview with trade magazine MCV , head of Xbox Game Studios Matt Booty revealed that there are no plans to sequester the first year or two of games for the upcoming Xbox Series X away from compatibility with the original Xbox One.

"As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices," Booty explains. "We want to make sure that if someone invests in Xbox between now and [Series X] that they feel that they made a good investment and that we’re committed to them with content."

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