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    Activision says UK was “irrational” in blocking Microsoft purchase

    news.movim.eu / ArsTechnica · 6 days ago - 16:47 · 1 minute

A small selection of the characters that would be part of Microsoft if its proposed Activision/Blizzard merger is allowed to go through.

Enlarge / A small selection of the characters that would be part of Microsoft if its proposed Activision/Blizzard merger is allowed to go through. (credit: Activision Blizzard King)

Activision isn't pulling any punches in its fight against the UK's regulatory attempts to block its merger with Microsoft . In a "motion to intervene" recently filed with the Competition Appeal Tribunal (and recently summarized on the tribunal's website ), Activision excoriates the UK's Competition and Markets Authority for a "flawed conclusion" that was variously "unlawful, irrational, and/or disproportionate" and "arrived at in a procedurally unfair manner."

The appeal takes particular issue with the CMA's focus on cloud gaming in a vacuum, without taking into account competition from "native gaming" via games running on local hardware. The ability to easily switch from one type of game experience to the other means that cloud gaming should not be a "separate product market," Activision argues.

A source close to Activision's appeals process (who asked for anonymity to speak frankly about the appeal) put a finer point on this argument, saying that cloud gaming is a niche technology and that "most consumers continue to get games by download or physical disc because running the game on their local hardware gives them a much better experience."

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    Activision shuts down popular fan servers for legacy Call of Duty games

    news.movim.eu / ArsTechnica · Tuesday, 23 May - 16:48

Prerelease video of Modern Warfare 2 's SM2 mod, which has ceased development following an Activision cease-and-desist request.

Activision has sent cease-and-desist letters to two makers of popular fan clients for legacy Call of Duty titles in recent weeks. The move cuts off access to the many gameplay and quality-of-life improvements brought by these clients and stops what fans say is the only safe way to play these older games without the threat of damaging hacking by opponents.

The first victim of Activision's recent efforts was SM2, a major Modern Warfare 2 modding project whose development started over two years ago . Since then, the modding group has been working on updating that seminal 2009 release with new weapons, in-game perks, a redesigned UI, new streak and progression systems, and even a recent move to a more modern game engine .

Those efforts stopped last week, though, before the mod could even release its first version. The SM2 Twitter account reported that "a team member received a Cease & Desist letter on behalf of Activision Publishing in relation to the SM2 project. We are complying with this order and shutting down all operations permanently."

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    Judge refuses gamers’ attempts to immediately halt Microsoft/Activision merger

    news.movim.eu / ArsTechnica · Monday, 22 May - 18:37 · 1 minute

A group of PlayStation owners worries that an image like this is coming in their near future...

Enlarge / A group of PlayStation owners worries that an image like this is coming in their near future...

A federal judge has refused to grant a requested preliminary injunction that would have stopped Microsoft's continuing effort to buy Activision Blizzard . But as the private case moves forward, the judge in the case writes that the plaintiffs have "plausibly" argued that they might be adversely affected by the deal's anti-competitive effects.

The so-called "gamers' lawsuit" against the Microsoft/Activision deal was initially filed by a group of 10 PlayStation Call of Duty players in December, alleging that the deal could lead to increased prices and/or decreased quality or availability for the franchise on their console of choice. While the case was dismissed in March , the plaintiffs offered an amended complaint last month , laying out more precisely the harm they believe they could suffer after a merger.

Regarding those amended claims, District Court Judge Jacqueline Scott Corley said in a Friday ruling that, while it was too early to fully rule on the merits of the case, the plaintiffs "plausibly attest to their loyalty to the Call of Duty franchise and thus that each will purchase a different console or subscription service, or pay an inflated price, if needed to continue to play Call of Duty, especially if needed to play with their friends." That's a turnaround from the initial March dismissal, where Corley wrote that the plaintiffs didn't "plausibly allege" that the merger "creates a reasonable probability of anticompetitive effects in any relevant market."

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    Judge dismisses gamers’ claims that Microsoft/Activision merger will spoil gaming

    news.movim.eu / ArsTechnica · Tuesday, 21 March - 19:53

Judge dismisses gamers’ claims that Microsoft/Activision merger will spoil gaming

Enlarge (credit: INA FASSBENDER / Contributor | AFP )

Last December, Call of Duty gamers sued Microsoft , seeking to block its merger with Activision, partly because they alleged that the merger would set up Microsoft to dominate industry rivals, drive up prices, and reduce consumer choice. Yesterday, a California judge, Jacqueline Corley, granted Microsoft’s motion to dismiss the suit, saying that the gamers didn’t “plausibly allege” that the merger “creates a reasonable probability of anticompetitive effects in any relevant market.”

Gamers suing don’t plan to give up this fight that easily, though. They have 20 days to amend their complaint to include more evidence that demonstrates those anticompetitive effects are likely to harm them personally.

The gamers' lawyer, Joseph Alioto, told Ars that he believes they have ample evidence to satisfy the judge in this case. He confirmed that gamers intend to file their amended complaint as soon as possible. Rather than being discouraged by the judge’s dismissal, Alioto told Ars that the gamers were pleased by Corley’s order.

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    Activision Hit With Copyright Infringement Lawsuit Over Call of Duty Character

    news.movim.eu / TorrentFreak · Wednesday, 3 February, 2021 - 10:25 · 3 minutes

Mara Since 2003, publisher Activision has teamed up with various developers to release Call of Duty games on various platforms. Its longest standing partner is California-based Infinity Ward, whose team was responsible for the 2019 release Call of Duty: Modern Warfare.

Available for Windows, PS4 and Xbox One, Modern Warfare received plenty of praise but not everyone is happy with the end result.

According to a lawsuit filed in a Texas court yesterday, Activision, Infinity Ward (IW), and Major League Gaming Corp (MLG) committed copyright infringement after copying and then passing off a character design as their own.

“Deliberate, Intentional and Comprehensive Copying”

Plaintiff Clayton Haugen describes himself as a writer, photographer and videographer from North Carolina. He is also the copyright owner of two literary works and 22 photographs of a character he named ‘Cade Janus’, the central figure in his story ‘November Renaissance’, which he hoped could be made into a film.

In 2017, Haugen says he hired ‘talent’ (actress, cosplayer, twitch streamer Alex Zedra) to portray ‘Cade Janus’ and took a series of photographs, which together with his story were presented to film studios. In a further promotional effort, the photographs were also published on Instagram and in a series of calendars. It appears that the defendants also became of Haugen’s work.

As part of their hunt for a “strong, skilled female fighter”, the defendant videogame companies (through contractors) allegedly hired the same ‘talent’ (Zedra) and asked her to obtain the same clothing and gear used in the original ‘Cade Janus’ photoshoot from Haugen himself.

The companies also hired the same makeup artist, who was instructed to copy the makeup and hair as depicted in the original photographs, “even using the same hair extension piece.” Haugen further alleges that his original photographs were posted to “the wall of the studio” and used as a framing guide before the model was 3D-scanned.

“To conceal their planned infringement of Haugen’s Cade Janus Photographs and his Cade Janus character, Defendants required the talent and the makeup professional to sign Non-Disclosure Agreements,” the complaint notes.

Cade Janus Comparison

“The resulting photographs were intended to be, and were, copies of Haugen’s Cade Janus Photographs,” the lawsuit reads.

Infringing Photographs Used to Market Modern Warfare

According to Haugen, the resulting photographs and three-dimensional images were not only used to develop the in-game character ‘Mara’ but also deployed as key assets in Modern Warfare’s marketing campaign.

“With this infringing female character as the centerpiece of an advertising campaign for the first time in the Call of Duty series, [defendants] shattered all previous sales and games-played records. Call of Duty: Modern Warfare has generated more than a billion dollars in revenues,” the lawsuit reads.

Copyright Infringement Claims

As the copyright owner of the works in question, Haugen explains that he has the exclusive right to make copies and derivatives, and the exclusive right of distribution. The lawsuit reveals that while Haugen had copyrights registered for his story back in 2012 and 2013, the Copyright Office only registered his photographs on December 21, 2020, presumably so he could file this complaint.

Haugen says that the character ‘Mara’ is “substantially similar” to his creation ‘Cade Janus’ and provides samples to show that his original photographs were copied during a Modern Warfare photoshoot in 2019.

Cade Janus Copy

As a result, Haugen claims that Activision, Infinity Ward and Major League Gaming have infringed and continue to infringe his rights. In the alternative, Activision Blizzard has or has had a financial interest in the infringement of Haugen’s copyrights so can be held vicariously liable for the infringements of the trio.

In a further alternative, the defendants knew that the other defendants and their contractors were infringing and induced and/or encouraged that behavior, making them liable for contributory infringement of Haugen’s rights.

“Haugen is entitled to recover all monetary remedies from Defendants’ infringement, including all of their profits attributable to their infringements, to the full extent permitted by 17 U.S.C. § 504 ,” the complaint concludes, demanding a trial by jury.

The complaint can be found here (pdf)

From: TF , for the latest news on copyright battles, piracy and more.

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    Blizzard absorbs acclaimed Activision studio as a dedicated “support” team

    news.movim.eu / ArsTechnica · Friday, 22 January, 2021 - 21:33 · 1 minute

Blizzard absorbs acclaimed Activision studio as a dedicated “support” team

Enlarge (credit: Blizzard Entertainment)

The corporate-behemoth organism that is Blizzard Entertainment, which exists in a symbiotic state next to megaton game publisher Activision, became blurrier on Friday with a surprise announcement: It has absorbed a game studio within the Activision family, effective immediately.

Vicarious Visions, a longtime game studio that was acquired by Activision in 2005, has been shuffled out of the Activision ecosystem and pumped directly into Blizzard's veins. In a statement offered to GamesIndustry.biz , Blizzard confirmed that the 200+ staff at Vicarious Vision has been shifted to a "long-term support" team focused entirely on "existing Blizzard games and initiatives." The news also includes a mild shuffle of leadership, sending current Vicarious studio head Jen Oneal to the Blizzard leadership board as executive vice president of development.

The statement did not clarify exactly when this arrangement began, nor which of Blizzard's "existing" projects would receive Vicarious staff support in particular. (Blizzard representatives did not immediately respond to Ars Technica's questions about the deal.) As of press time, neither Blizzard nor Vicarious have published details or terms about the deal on their respective blogs or social media channels. In fact, Vicarious Visions' website is currently offline altogether.

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    Call of Duty: Black Ops Cold War nécessitera jusqu’à 250 Go d’espace disque

    news.movim.eu / JournalDuGeek · Saturday, 31 October, 2020 - 09:00 · 1 minute

Crédit : ActivisionCrédit : Activision

Ce nouvel épisode de Call of Duty qui sortira le 13 novembre est extrêmement prometteur, pour plein de raisons… Mais il y en a une en particulier qui sort du lot : c’est le studio Treyarch, le développeur « historique » de la franchise, qui s’est chargé du développement de Black Ops Cold War. Beaucoup d’attente donc.

Un gros bébé

En attendant de pouvoir reprendre les armes, Activision a précisé les caractéristiques techniques pour la version PC du jeu. Les spécifications minimales requièrent un Core i3-4340 (Intel) ou FX-6300 (AMD), une GeForce GTX 670/1650 ou une Radeon HD 7950, 8 Go de RAM, 50 Go d’espace disponible pour la campagne solo ou 175 Go pour tous les modes.

La configuration recommandée par l’éditeur est plus exigeante. Pour profiter d’un jeu qui tourne à 60 FPS dans la plupart des situations avec les options graphiques moyennes, le PC devra être équipé d’un Core i5-2500K ou Ryzen R5 1600X, une GeForce GTX 970/1660 Super, une Radeon R9 390 ou une AMD RX 580, 12 Go de RAM, 175 Go d’espace libre.

Les recommandations montent d’un cran si on veut profiter du Ray Tracing : Core i7-8700K ou Ryzen 1800X, GeForce RTX 3070, 16 Go de RAM et 175 Go d’espace disque. La configuration la plus élevée, celle qui permet de bénéficier de la 4K, du Ray Tracing et du maximum de FPS nécessite un Core i9-9900K ou un Ryzen 3700K, une GeForce RTX 3080, 16 Go de RAM et un espace libre de 250 Go.

Il reste quelques jours avant le lancement du jeu, les joueurs pourront en profiter pour faire le ménage dans leur disque dur, voire pour acheter un ou deux composants qui leur permettront d’obtenir la meilleure qualité possible de Call of Duty. Pour les versions console, Activision n’a pas indiqué le poids du jeu mais ces spécifications PC laissent penser qu’il faudra prévoir de la place.

Acheter Call of Duty : Black Ops Cold War au meilleur prix

Call of Duty: Black Ops Cold War nécessitera jusqu’à 250 Go d’espace disque

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    The next Call of Duty will cost $70 on next-generation consoles

    news.movim.eu / ArsTechnica · Wednesday, 26 August, 2020 - 21:30 · 1 minute

Players who want to play the newly announced Call of Duty Black Ops: Cold War on the PlayStation 5 or Xbox Series X will have to pay an additional $10 for the privilege. And whether fans agree with that call or not, a slew of versions and clarifications about physical copies isn't helping the messaging for today's news.

Following today's official reveal of the game , Activision is detailing three different versions of the title for pre-order ahead of a Nov. 13 launch:

    • Standard Edition ($59.99): The standard game available for Xbox One, PS4, or PC, complete with "cross generation, cross play and cross progression support" if you upgrade later.
    • Cross-Gen Bundle ($69.99): The Standard Edition with "a dual entitlement... which allows you to play on current (PS4, Xbox One) and next-generation consoles within the same console family (PS5, Xbox Series X)."
  • Ultimate Edition ($89.99): Current and next-generation versions of the game, plus exclusive skins and a Season Pass. (also available on PC)

In addition to those digital packages, Activision also lists physical Standard Editions of the game, which will cost $59.99 for current-generation consoles and $69.99 for next-generation consoles. And while the Xbox Series X physical Standard Edition will include a copy for Xbox One, the PS5 physical edition will not include a copy for PS4.

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