Diablo 4 review: Off to a hell of a good start
news.movim.eu / ArsTechnica · 6 days ago - 16:00
When Diablo 3 released 11 years ago, it was a mess.
Put aside the action role-playing game’s infamous server problems at launch—a product of the series going online-only for the first time—the game itself had fundamental issues. At core was its ill-conceived and universally reviled real-money auction house , which changed the thrust of the series’ loot hunt from “look at this badass helm I got from killing an elite demon” to “look at these practical pants I bought from an in-game spreadsheet for $2.99 USD.” Difficulty and balance were all over the place, and, perhaps worst of all to long-time Diablo fans, the previous games’ dark horror aesthetic was replaced with a more colorful, cartoony vibe.
Two years and a management shakeup later, we got the Reaper of Souls expansion, which completely revamped Diablo 3 ’s loot and endgame, giving us the game we should have had from the beginning . Art direction notwithstanding, Diablo 3 ended up in a good place, and I played a ton of it, largely due to its genre-leading combat. (Lest we forget, Diablo 2 also had a game-changing expansion in Lord of Destruction .)