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      Super Mario Maker’s “final boss” was a fraud all along

      news.movim.eu / ArsTechnica · Tuesday, 26 March - 11:00 · 1 minute

    When good robots fall into the wrong hands, bad things can happen...

    When good robots fall into the wrong hands, bad things can happen... (credit: Aurich Lawson | Nintendo)

    The Super Mario Maker community and "Team 0%" have declared victory in their years-long effort to clear every user-submitted level in the original Wii U game before the servers shut off for good on April 8 . That victory declaration comes despite the fact that no human player has yet to clear "Trimming the Herbs" (TTH), the ultra-hard level that gained notoriety this month as what was thought to be the final "uncleared" level in the game.

    This strange confluence of events is the result of an admission by Ahoyo, the creator of Trimming the Herbs, who came clean Friday evening regarding his use of automated, tool-assisted speedrun (TAS) methods in creating the level. That means he was able to use superhuman capabilities like slow-motion, rewinding, and frame advance to pre-record the precise set of perfectly timed inputs needed to craft the "creator clear" that was necessary to upload the level in the first place.

    Ahoyo's video of a "creator clear" for Trimming the Herbs, which he now admits was created using TAS methods.

    "I’m sorry for the drama [my level] caused within the community, and I regret the ordeal," Ahoyo wrote on the Team 0% Discord and social media . "But at least it was interesting. However in the end the truth matters most. Congratulations to Team 0% for their well-earned achievement!"

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      It’s-a-no-longer me: Charles Martinet steps down as Mario’s voice [Updated]

      news.movim.eu / ArsTechnica · Monday, 21 August, 2023 - 15:24

    Charles Martinet will no longer serve as the voice of Mario, Luigi, Wario, and Waluigi, Nintendo announced via tweet today . The announcement ends Martinet's three-decadeslong career in one of the most iconic vocal roles in video games.

    Martinet will be "moving into the brand-new role of Mario Ambassador," Nintendo writes, a role that will see him "continue to travel the world sharing the joy of Mario and interacting with you all!" Nintendo didn't provide a reason for the transition, but the company promised a video message featuring Martinet and Mario creator Shigeru Miyamoto "at a future date" that might have more details.

    "My new Adventure begins! You are all Numba One in my heart!" Martinet said in his own retweet of the news .

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      Super High-Fidelity Mario: The quest to find original gaming audio samples

      Kyle Orland · news.movim.eu / ArsTechnica · Friday, 5 February, 2021 - 20:12 · 1 minute

    One of many Super Mario World tracks that have now been remastered from their original, high-fidelity audio samples.

    Classic-gaming archaeology doesn't always revolve around digging out rare and unreleased games. Sometimes, it's about taking well-known relics and reconstructing them from newly unearthed and higher-fidelity original component parts. As a result, this week, one of the biggest games of all time now sounds completely different .

    Remastering the Super Mario World soundtrack in this way means diving deep into the world of compressed video game audio samples. These were most common in the late cartridge era; they were nestled between the literal bleeps and bloops of the earliest video game sound chips and the CD-quality audio of the optical disc. Games in this era would frequently chain together brief snippets of recorded audio and replay them over and over with different effects, as if they'd been loaded into an electronic keyboard.

    The game cartridges couldn't store much data, of course, so the original synthesizer samples usually took a heavy hit in fidelity during the transition to game soundtracks. "The composer [often felt] obligated to sacrifice sound quality to get their music running without any lag and fit into the cartridge," said Michael, a video game music source investigator from El Salvador (who didn't share his last name). "Especially if all the audio work is made by the CPU (like on the Nintendo 64), this limitation can distort how the music sounds. In some ways, this isn't the best take of the game's music."

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      Précommandez le Game & Watch: Super Mario Bros. pour 42,99 euros

      Gregori Pujol · news.movim.eu / JournalDuGeek · Thursday, 8 October, 2020 - 07:20

    Le Game & Watch: Super Mario Bros. est un nouvel appareil inspiré des Game & Watch lancés dans les années 80 qui incluaient un jeu ainsi qu’une horloge. Les appareils de la série Game & Watch originelle se sont vendus à plus de 43 millions d’exemplaires à travers le monde.

    Ce Game & Watch est doté d’une manette et fait aussi office d’horloge avec 35 animations, qui incluent des apparitions des amis et ennemis de Mario. En plus des classiques Super Mario Bros., Super Mario Bros.: The Lost Levels (connu au Japon sous le nom de Super Mario Bros. 2) vous retrouverez une version spéciale de Ball en version Game & Watch.

    Game & Watch: Super Mario Bros. sera disponible le 13 novembre, mais vous pouvez déjà le précommander pour 43 euros !

    Précommander sur Auchan pour 42,99€

    Journal du Geek

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      Super Mario 3D All-Stars review: A bare-bones nostalgia warp zone

      Kyle Orland · news.movim.eu / ArsTechnica · Wednesday, 16 September, 2020 - 13:00

    In the early '90s, Super Mario All-Stars was among the first titles to suggest that important old console games—like the early 2D Super Mario Bros. series—shouldn't be stranded on the obsolete hardware that originally hosted them. The collection also popularized the notion that older games could be improved with new technology while still preserving their original intent.

    Now 27 years later, widespread backward compatibility and regular remasters (including those from Nintendo ) have made that concept more de rigueur than revolutionary. Thus, Super Mario 3D All-Stars feels weirdly anti-climactic.

    On the one hand, it's a collection of three of the best 3D platformers ever made (well, two-and-a-half of the best, at least) in a format that's more easily compatible with modern TVs and the Switch's convenient portable form factor. On the other hand, that's pretty much all it is.

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