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      Le casque VR dans Le Problème à 3 Corps est-il possible ?

      news.movim.eu / Numerama · 3 days ago - 14:07

    Une grande partie de l'intrigue de la série Netflix Le Problème à 3 corps repose sur l'utilisation d'un casque de réalité virtuelle, qui projette son porteur dans un jeu vidéo ultra-réaliste. Meta, Apple et HTC peuvent-ils atteindre un tel niveau technologique ?

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      HTC’s newest headsets signal end of Vive’s 5-year “VR for the home” mission

      Sam Machkovech · news.movim.eu / ArsTechnica · Tuesday, 11 May, 2021 - 16:00

    Today's VR-centric ViveCon 2021, presented by HTC's Vive division of VR headsets, kicks off with two new headset models slated to launch this year.

    That's probably the headline HTC wants VR fans to focus on—hooray, new stuff to strap to faces—but a closer examination of both headsets (and feedback directly from HTC's executive team) puts a damper on that, at least for any average consumer interested in buying either.

    The Vive Focus 3 , HTC's newest "all-in-one" untethered VR headset, competes directly with the Oculus Quest 2 , but it costs a whopping $1,000 more than the Facebook-branded option, at $1,299 MSRP. And the Vive Pro 2 , a long-overdue spec bump to 2018's Vive Pro , resembles the earlier model all too much while costing either $799 by itself or $1,399 for its "full kit."

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      Review: We do not recommend the $299 Oculus Quest 2 as your next VR system

      Sam Machkovech · news.movim.eu / ArsTechnica · Wednesday, 16 September, 2020 - 17:30

    It looks the same as its predecessor, but Oculus Quest 2 is quite different—and mostly in disappointing ways.

    Enlarge / It looks the same as its predecessor, but Oculus Quest 2 is quite different—and mostly in disappointing ways. (credit: Sam Machkovech)

    The long-rumored (and recently leaked ) Oculus Quest 2 is here, in my home, on my face. I received it earlier this month, along with news that this would be Oculus's cheapest "all-in-one" VR system yet: starting at $299 and arriving on October 16.

    That's one hell of a price for cutting-edge VR. But it comes at a cost.

    Part of that comes from Facebook's aggressive policy about making Facebook social media accounts (whose terms of service revolve around a "real name" policy) mandatory to use new Oculus VR headsets, including the Quest 2 . Let me be blunt: that is a terrible idea. Attachment of a social media account and its massive Web of personally identifying data (as accumulated by everything from service log-ins to average Web-browsing cookies) to computing hardware (VR headsets, phones, computers, TVs, etc) is quite frankly an irresponsible move on Facebook's part.

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      Facebook leak reveals Oculus Quest 2 as a 4K standalone VR headset

      Kyle Orland · news.movim.eu / ArsTechnica · Monday, 14 September, 2020 - 19:03

    Facebook has inadvertently revealed key information about its next VR headset, the Oculus Quest 2, ahead of an expected unveiling at the Facebook Connect conference later this week.

    As discussed in videos posted briefly on Facebook's Blueprint e-learning platform (and since archived on YouTube ), the Oculus Quest 2 is presented as more of a spec upgrade to the existing Quest than a completely new generational split. The standalone headset, which doesn't require external sensors or processing hardware, will play all original Quest games, according to the video. The Quest 2 can also display VR games running on a Windows PC via Oculus Link , just like the original headset.

    The Quest 2 sports a SnapDragon XR2 processor, according to the videos, a significant upgrade from the Snapdragon 835 that was adapted for the Quest from mobile phones. Chipmaker Qualcomm says the XR2 can provide two times the CPU & GPU performance, four times the pixel throughput, and 11 times the AI operations per second , compared to the 835.

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      Why the Facebookening of Oculus VR is bad for users, devs, competition

      Sam Machkovech · news.movim.eu / ArsTechnica · Thursday, 20 August, 2020 - 11:15 · 1 minute

    Doctored image of a young man in a VR headset being examined in a padded cell.

    Enlarge (credit: Aurich Lawson / Getty Images )

    On Tuesday, Facebook found another way to aggravate millions of users—though this time, the outrage came from its virtual reality department. The company announced that it would soon mandate the use of Facebook accounts within its Oculus ecosystem , all in order to "unlock social features." In Facebook's ideal world, you'll be your Facebook self on the Facebook VR system... instead of using an existing, separate "Oculus ID."

    What's the big deal, you may ask? This isn't the first time a major tech company has tried to combine various services under a "unified account" umbrella. But while Google, Microsoft, Amazon, and others have spent years building such empires, none has pulled quite the bait-and-switch as Facebook did yesterday. And it's not a matter of tech business as usual. Facebook's latest decision deserves fierce scrutiny, right now, before it explodes like a virus outside of the niche that is virtual reality.

    The Facebookening isn’t new—just more extreme

    For older, existing Oculus VR products, this mandated switch from Oculus ID to Facebook accounts will begin January 1, 2023—and older devices will still function in an "offline" capacity (and will support tweaks like side-loaded, non-Oculus apps). What's more, buyers of "new" Oculus hardware—including sleeker, higher-performing VR headsets—won't have those old Oculus IDs as an option. Should you buy the company's next fancy-pants headset, your purchase alone will not suffice; you must also log in with a valid Facebook account before that new headset will function.

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      Oculus VR accounts will soon require Facebook ties

      Sam Machkovech · news.movim.eu / ArsTechnica · Tuesday, 18 August, 2020 - 18:02

    The existing Oculus Quest headset, which launched in 2019, likely won

    Enlarge / The existing Oculus Quest headset, which launched in 2019, likely won't be the go-to device by the time Facebook credentials are required for Oculus headsets starting January 1, 2023. (credit: Oculus / Sam Machkovech)

    The next generation of virtual reality headsets remains unclear, but the VR software ecosystem just firmed up an unsurprising—and potentially unwelcome—requirement for a huge swath of users.

    Starting "this October," anyone brand-new to the Oculus VR ecosystem will be forced to log in to devices using a Facebook account, instead of creating and logging into a separate Oculus-specific account. If you already have an Oculus account (which is free and doesn't require an Oculus-branded headset), you can continue using those credentials for existing and new headsets until January 1, 2023, at which point all connected Oculus services (and brand-new headsets) will not function without a Facebook account.

    “Your use of VR and other Facebook products”

    Though Oculus's official announcement begins by trumpeting how this change will improve the Oculus VR experience, it concludes with the exact kind of information-sharing and tracker-heavy deluge that many Facebook critics fear :

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      Au fait, pourquoi Oculus s’appelle Oculus ?

      Nelly Lesage · news.movim.eu / Numerama · Sunday, 8 March, 2020 - 19:01

    Oculus a été créé il y a huit ans, avec l'ambition de rendre la réalité virtuelle plus accessible. Après un rachat par Facebook et le développement de divers casques, la société a bien évolué. Mais elle conservé son nom originel : Oculus. Que veut-il dire ? [Lire la suite]

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    L'article Au fait, pourquoi Oculus s’appelle Oculus ? est apparu en premier sur Numerama .