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    Alan Wake 2 and the death of disc-based video games

    news.movim.eu / ArsTechnica · Thursday, 25 May - 17:12 · 1 minute

Releasing <em>Alan Wake 2</em> on pre-shredded discs would probably just add insult to injury, right?

Enlarge / Releasing Alan Wake 2 on pre-shredded discs would probably just add insult to injury, right? (credit: Getty Images)

Anyone who pays attention to the game industry knows that the segment of players buying games on physical discs has been becoming less and less important as physical releases themselves become more and more niche . Still, even in recent years, you could usually count on big-budget console games from major studios to receive at least a perfunctory disc release to fill up the dwindling GameStop shelves .

So it was a bit of a surprise that yesterday's release date announcement for Alan Wake 2 came alongside news that developer Remedy Entertainment and publisher Epic Games currently have "no plans to release Alan Wake 2 on disc," as they put it in a new FAQ . When you look a little deeper, though, what might be more surprising is that there haven't been more major console publishers willing to give up on discs completely.

The rainbow of their reasons

The Alan Wake 2 FAQ does note, correctly, that "it is not uncommon to release modern games as digital-only." In fact, measured on a per-title basis, the vast majority of console games are now not available on disc at all. Still, such disc-free releases are still relatively rare when it comes to the kinds of major games that dominate the console charts.

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    The lightning onset of AI—what suddenly changed? An Ars Frontiers 2023 recap

    news.movim.eu / ArsTechnica · Wednesday, 24 May - 23:31 · 1 minute

Benj Edwards (L) moderated a panel featuring Paige Bailey (C), Haiyan Zhang (R) for the Ars Frontiers 2023 session titled

Enlarge / On May 22, Benj Edwards (left) moderated a panel featuring Paige Bailey (center), Haiyan Zhang (right) for the Ars Frontiers 2023 session titled, "The Lightning Onset of AI — What Suddenly Changed?" (credit: Ars Technica)

On Monday, Ars Technica hosted our Ars Frontiers virtual conference. In our fifth panel, we covered "The Lightning Onset of AI—What Suddenly Changed?" The panel featured a conversation with Paige Bailey , lead product manager for Generative Models at Google DeepMind, and Haiyan Zhang , general manager of Gaming AI at Xbox, moderated by Ars Technica's AI reporter, Benj Edwards .

The panel originally streamed live, and you can now watch a recording of the entire event on YouTube. The "Lightning AI" part introduction begins at the 2:26:05 mark in the broadcast.

Ars Frontiers 2023 livestream recording.

With "AI" being a nebulous term, meaning different things in different contexts, we began the discussion by considering the definition of AI and what it means to the panelists. Bailey said, "I like to think of AI as helping derive patterns from data and use it to predict insights ... it's not anything more than just deriving insights from data and using it to make predictions and to make even more useful information."

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    Judge refuses gamers’ attempts to immediately halt Microsoft/Activision merger

    news.movim.eu / ArsTechnica · Monday, 22 May - 18:37 · 1 minute

A group of PlayStation owners worries that an image like this is coming in their near future...

Enlarge / A group of PlayStation owners worries that an image like this is coming in their near future...

A federal judge has refused to grant a requested preliminary injunction that would have stopped Microsoft's continuing effort to buy Activision Blizzard . But as the private case moves forward, the judge in the case writes that the plaintiffs have "plausibly" argued that they might be adversely affected by the deal's anti-competitive effects.

The so-called "gamers' lawsuit" against the Microsoft/Activision deal was initially filed by a group of 10 PlayStation Call of Duty players in December, alleging that the deal could lead to increased prices and/or decreased quality or availability for the franchise on their console of choice. While the case was dismissed in March , the plaintiffs offered an amended complaint last month , laying out more precisely the harm they believe they could suffer after a merger.

Regarding those amended claims, District Court Judge Jacqueline Scott Corley said in a Friday ruling that, while it was too early to fully rule on the merits of the case, the plaintiffs "plausibly attest to their loyalty to the Call of Duty franchise and thus that each will purchase a different console or subscription service, or pay an inflated price, if needed to continue to play Call of Duty, especially if needed to play with their friends." That's a turnaround from the initial March dismissal, where Corley wrote that the plaintiffs didn't "plausibly allege" that the merger "creates a reasonable probability of anticompetitive effects in any relevant market."

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    Microsoft crackdown disables emulators downloaded to Xbox consoles

    news.movim.eu / ArsTechnica · Friday, 7 April - 15:36

It was nice while it lasted...

Enlarge / It was nice while it lasted... (credit: Aurich Lawson | Getty Images)

Back in 2020, we reported that emulator developers were using a hole in the Xbox Store's app distribution system to get around Microsoft's longstanding ban on emulators running on Xbox consoles . This week, though, many of the emulators that were distributed through that workaround have stopped working, the apparent victims of a new crackdown by Microsoft.

Xbox emulator makers and users can't say they weren't warned. In the "Gaming and Xbox" section of Microsoft's official Store Policies , section 10.13.10 clearly states that "products that emulate a game system or game platform are not allowed on any device family."

Microsoft's enforcement of this clause has historically focused on removing emulators published as "private" UWP apps to the Xbox Store. Those apps could be distributed to whitelisted users via direct links accessed on the system's Edge browser, getting around the usual approval process for a public store listing.

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    Microsoft says its new developer tools can reduce Xbox’s climate impact

    news.movim.eu / ArsTechnica · Wednesday, 22 March - 16:00

These tools won't literally make vines grow out of your Xbox, but that's definitely the image Microsoft wants to get across...

Enlarge / These tools won't literally make vines grow out of your Xbox, but that's definitely the image Microsoft wants to get across... (credit: Xbox )

When it comes to reducing gaming's aggregate impact on climate change, previous research has shown that the energy needed to power the game-playing hardware is responsible for the bulk of the industry's greenhouse gas emissions. That's especially true for console and PC games, which can draw hundreds of watts of power between the game hardware, display, and speakers.

To help limit the environmental impact of all this gameplay, Microsoft announced Wednesday the release of new tools for Xbox developers to measure and limit the amount of power drawn by their games.

Designing games to be more energy-efficient is not a new concept in the industry, of course. Mobile developers often must be conscious of how quickly a game will drain a limited smartphone battery. On the other end of the spectrum, pushing a PC or console GPU too far could literally melt it .

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    Microsoft plans mobile games app store to rival Apple and Google

    news.movim.eu / ArsTechnica · Monday, 20 March - 13:30

Microsoft plans mobile games app store to rival Apple and Google

Enlarge

Microsoft is preparing to launch a new app store for games on iPhones and Android smartphones as soon as next year if its $75 billion acquisition of Activision Blizzard is cleared by regulators, according to the head of its Xbox business.

New rules requiring Apple and Google to open up their mobile platforms to app stores owned and operated by other companies are expected to come into force from March 2024 under the EU’s Digital Markets Act.

“We want to be in a position to offer Xbox and content from both us and our third-party partners across any screen where somebody would want to play,” said Phil Spencer, chief executive of Microsoft Gaming, in an interview ahead of this week’s annual Game Developers Conference in San Francisco.

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    Why Sony says it can’t trust Microsoft’s Call of Duty offer? One word: Bethesda

    news.movim.eu / ArsTechnica · Monday, 13 March - 15:42

No one really expects any of these Microsoft-owned Bethesda characters to have much of a presence on PlayStation going forward...

Enlarge / No one really expects any of these Microsoft-owned Bethesda characters to have much of a presence on PlayStation going forward...

For months now, Microsoft has sworn up and down that it doesn't want to take the Call of Duty franchise away from PlayStation if and when it finalizes its proposed acquisition of Activision . But Sony is citing the history of Microsoft's acquisition of Bethesda Softworks parent company ZeniMax as a primary reason why it doesn't exactly trust Microsoft on this matter.

In a filing with the UK's Competition and Markets Authority (CMA) published last week, Sony pointed to the European Commission's decision to allow Microsoft's acquisition of ZeniMax in 2021. In that decision, the EC cited Microsoft's planned business strategy in concluding that "the combined entity would not have the incentive to foreclose rival console video game distributors by engaging in a total or partial input foreclosure strategy [emphasis added]."

In other words, the European Commission said it felt Microsoft would have no reason to withhold future Bethesda games from rival platforms like PlayStation. Shortly after the deal was approved, though, Microsoft seems to have found that "incentive" quite easily.

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    PlayStation’s new Discord integration is a key step for the cross-play dream

    news.movim.eu / ArsTechnica · Friday, 10 March - 12:24

Cross-platform voice chat has arrived on the PlayStation 5.

Enlarge / Cross-platform voice chat has arrived on the PlayStation 5. (credit: Samuel Axon)

This week, Sony rolled out Discord voice chat support for PlayStation 5 consoles, marking the first time a third-party OS-wide game voice call option has been available on Sony's consoles.

Previously, PlayStation 5 users could display what game they were currently playing on their Discord profiles, but they couldn't communicate with other players without using their phones, tablets, or computers.

The rollout follows a similar one on Microsoft's Xbox consoles last fall. Discord voice calls had long been available on PC, Mac, iOS, and Android. The only major gaming platform outlier is Nintendo's Switch.

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