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      VR is absolutely insane, I am officially a convert and it works mostly great on Linux

      Liam Dawe · news.movim.eu / GamingOnLinux · Monday, 10 May, 2021 - 10:24 · 12 minutes

    It is time! I finally have a Valve Index with thanks to supporter Scaine and it has genuinely blown a few braincells away with just how incredible an experience it actually is.

    Unlike some, I wasn't originally sold on VR — at all . Partly because of the price factor, which is a genuine issue to adoption, especially with the more limited VR options on Linux with just the HTC Vive and the Valve Index. The big point was the idea of having a weighty device strapped to my face did not appeal to me. I stayed mostly away from it and didn't follow much - oh how wrong I have been all this time. It's simply like nothing else.

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    The Setup

    I was expecting to come across lots of issues getting it all setup. Being much more than pleasantly surprised, it was click and play. Seriously, it can't get any easier than this. Read the instructions, plug everything in correctly and load the VR settings to calibrate things. After that, headset on and away you go. Okay, that's a slight lie. I did have one issue, which is audio not auto-switching to the headset but adjusting that quickly with PulseAudio Volume Control that makes it really easy to switch things around. Now that's all sorted and no problem.

    Updating firmware for the Headset and both Controllers also worked perfectly. It tells you when an update is available, you click a button and it just does it. No fuss at all. Honestly, on an up to date Linux distribution - the SteamVR setup is ridiculously easy. You don't even have to opt into any Beta, or resort to anything on the command line, everything is nicely in the Steam UI.

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    System Specifications

    • Distribution: EndeavourOS (Arch Linux)
    • Kernel : 5.11.16
    • Desktop Environment: GNOME
    • RAM: 16GB
    • CPU Model: Intel i7 5960x
    • GPU Model: NVIDIA 1080 (v465.24.02 driver)

    Technically, according to Valve's GitHub SteamVR is still a development release for Linux. So even though they don't seem to consider it properly stable for Linux yet, the situation is still technically extremely impressive. Whoever has been working on the Linux side of SteamVR at Valve - keep it up, you're doing awesome. VR overall is still pretty much in its infancy really and to have Valve support it like this on Linux is again amazing - when you think about the small user share of the operating system for the desktop.

    I only have quite a small space to do my VR in too, and even here it works very well. Initially trying out the room scale, where you need to map out your area by walking around while holding down a controller trigger, it only just gave me the okay with a few gentle area tweaks. You don't actually need a space that big which was something of a surprise. That said, I nearly punched out a window and walked into a wall and a door - so standing-only it is with not too much movement. Even so, the standing option still has quite a bit of leeway on foot movement.

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    Don't have much more to say on the setup, because there's really not much to it. Plug it in, install SteamVR and some games and that's pretty much it overall. No fancy steps needed, because Steam handles everything rather gracefully for you it's just so damn impressive.

    Notes for streamers and video content creators

    If you're going to capture footage with OBS Studio , ensure you have unchecked the option to capture your mouse cursor. I found that out the hard way with ruined footage due to a nice big cursor in the middle of it. See also: our first VR livestream VOD .

    Additionally, it's better to capture the VR View, rather than the game window as you can set it to capture both eyes to give viewers a much wider angle and it just looks better. For both eyes it does give a slight transparency bar towards the centre where it merges the two but it's still fine.

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    To access it, open the menu from the SteamVR Status box and hit Display VR View. This window seems to have some weird non-standard behaviour and doesn't correctly fill the screen for capturing, so you can force it to adjust with a simple command like this (thanks Corben!):

    WIN=$(wmctrl -lG | grep VR\ View | awk '{ print $1 }'); wmctrl -i -r $WIN -e 2,0,0,1920,1110

    The Feels

    As someone who doesn't have the best vision and has to wear glasses, that was something I was concerned about. As it turns out, not an issue. You really can wear glasses quite comfortably with the Index headset squeezed on tight. Valve clearly though about many types of people and faces when designing it which is quite a big relief. Thankfully it means playing for longer periods is possible without major eye-strain. Although, you can also get special lens cover inserts through VR Optician to match the strength of your glasses which is certainly interesting.

    You're absolutely going to want some lens protection though! The Valve Index can be easily scratched, so get some covers on it. I went with the Valve Index Lens Protector from Prettygood3d on etsy, along with a simple silicone cover for the Face Gasket so it can be kept clean and fresh a little easier.

    Something else that's been really freeing for me are the controllers. I have a permanent injury in my right wrist, which is painful often and using a mouse or a gamepad can really aggravate it. The Index controllers though? No problem, there's no pain at all. It's strapped to you and moves with you, it's been so freeing.

    Game Selection

    Right now, the selection of games is limited — for Linux especially. Currently there's around 2% of people on Steam that have a VR set hooked up ( Steam Hardware Survey ), so we're clearly talking about a niche within a niche here so it's not exactly surprising. Thankfully, Proton exists which saves the day here pretty much. Without it, there wouldn't be much VR at all on Linux and considering how it's a small market inside the clear niche, it's going to stay that way for a while to come.

    Games tested and working well so far include:

    • Half-Life: Alyx - native
    • Groove Gunner - native
    • Beat Saber - Proton
    • Pavlov VR - Proton, although that I refunded because frankly it felt poor. Guns vanishing all the time made it a nuisance to play and so just wasn't fun. Seems to be by design too, quite a lot of complaints about it around.
    • Spider-Man: Far From Home Virtual Reality - wonderful for kids.

    6682138251620640953gol1.jpg Pictured - Groove Gunner

    Initial Gaming Thoughts

    Where to even begin on how it feels to play? I now understand why people suddenly started asking for VR versions of games. I have joined the ranks of people wanting more full VR experiences. VR is something you truly cannot appreciate unless you have actually tried it for a few hours - there's no really good way to describe it, it just transforms everything .

    Movement is the worst part to get used to as a newer user. Thankfully, when you buy the Valve Index they kindly throw in a copy of Half-Life: Alyx, which has different movement modes built in. For new VR users, starting with the Blink movement mode is a must, allowing you to quickly teleport to a location. The first time I tried the traditional stick-based push to walk movement mode, I nearly puked everywhere, it was really quite horrible to see everything moving like that so close to my face without me actually doing the walking. Like most things though, you do eventually get used to it and quicker than expected but it still makes me feel a little dizzy when used too much. So, Blink is the best to avoid sickness.

    It's such a convincing experience in fact, that I often get vertigo when looking down from a height in VR. The experience is certainly an impressive one. Overwhelmingly impressive when you first start that is. I've bumped into many things, nearly punched through a window and more, it's an experience that simply cannot be compared with when it comes to gaming - but you do need the right games for it.

    Half-Life: Alyx, for example, is the gold standard on a full VR story experience. Not surprising though, if it was anything less people would be seriously questioning why they got the Valve Index. The graphics are simply fantastic and the gameplay is brilliant. It's very much a Half-Life game down to the core too, everything about it reminds me of Half-Life 2 but turned up to 11. At times it's so tense you might pop, other times it's just wondrous to walk around a bit and interact with various parts of the environment. An absolutely extraordinary game, and it's pretty darn scary too. There's been numerous times I've completely forgotten how to reload in a total mad panic.

    Enjoy a few minutes of me failing in the below video:

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    The tenseness of gaming in VR can be quite a strain too. Stretching first is a must, as is trying to remember not to stiffen up. Playing faster paced-games like Groove Gunner, Beat Saber and the likes can easily make you sort-of lock up. Keep moving a little otherwise, you're going to ache. Bending your knees a little is a must. I forgot once or twice and felt the pain after a session.

    What I am most surprised by is the performance. With my NVIDIA 1080 (as our 2080 is in a different machine), it's been very smooth with the titles I've put some time into. I was fully expecting to need to pull out the 2080 for this but so far it hasn't been needed.

    Technical Issues

    There are some technical issues to be aware of though. The situation is far from perfect. For starters, sometimes SteamVR as a whole just dies on you. You might be trying to load a game, and find yourself stuck in the loading area limbo and - nothing happens. On top of that, the in-game SteamVR overlay often just doesn't work so you have to restart SteamVR until it does. Thankfully, restarting SteamVR is a pretty quick experience so it's not too much trouble but definitely still very very annoying.

    Out of the box the microphone will also not work, this is an issue with Pulse Audio it seems. Opening this file:

    /etc/pulse/daemon.conf

    And setting this:

    default-sample-rate = 48000

    Will fix it and then you have the working microphone. However, some times it seems to just fail to initialize. Restarting SteamVR and the headset seems to fix that. Doesn't happen often but it does happen.

    Like taking screenshots? Well, here's another problem, you can't take them with the controllers. F12 on the keyboard works but it seems still years later it's not working as it should be and that's not helpful when you have a headset on. Want to adjust your volume in the SteamVR Overlay? That doesn't work either, also hasn't for years .

    Games played through Proton often seem to have audio crackling too. I'm not entirely sure yet on a good solution to properly solve it. Setting the commonly given "PULSE_LATENCY_MSEC=60 %command%" launch option does nothing, restarting Pulse Audio also does nothing. The only way I've found is having Pulse Audio Volume Control open. It would be good if the root cause of this issue could be found, as it's the single most annoying thing about SteamVR on Linux right now.

    If you're a Twitch or YouTube livestreamer, getting the chat to show up in your HMD is not exactly click and play. Sadly, there's currently no really simple way to do it. I'm currently waiting on Collabora upgrading xrdesktop for GNOME 40, so I can bring over a transparent chat window overlay. Once that's working, I'll be testing and reporting on that.

    Lastly, not a technical issue but something to know - the Base Stations give off quite an annoying high-pitched noise when turned on. Thankfully though it is quite quiet but I imagine for some it could give headaches but you don't hear it when you have even some quiet music on so it's not too bad. The Base Stations on Linux won't power down when you're done. Not a big problem but the sound is annoying, you can try something like the SteamVR Utils for Linux or just have them in a switchable power-socket which is faster than any powering up/down via software.

    So, there's plenty of rough edges you need to be aware of when doing SteamVR on Linux. I've covered a few on the main annoying bits here.

    More thoughts

    Is VR like this the future of gaming? Originally, I would have laughed at anyone who said yes. Now though? I'm not so sure. It's so ridiculously immersive that you forget you're even wearing a headset. To the point that I've punched the headset a few times when bringing my hands up — woops. Still, a high price and wiring everywhere are two issues I hope are eventually solved to make it the future. More headsets are coming out at lower prices which is good and wireless is coming along so eventually they might be a much smaller issue.

    Also, once you've got your full kit, that's not the end of your expenses. Oh no. You're going to want replacement face covers, or a cover to put over your existing one to protect it further. The previously mentioned lens covers to protect them too, the high of buying up all the VR games you can get your hands on to experience more of it, controller covers, perhaps even a pully system to hold up the wire from the floor and the list goes on. Prepare to splash out and get seriously broke.

    Playing in VR definitely makes going back to flat/pancake (or whatever you want to call it) gaming feel…weird. Everything else now feels so far away and moving a mouse to turn a camera? What is this, the stone ages? I need more VR, MORE! That said, I can't imagine how sweaty and gross an experience it's going to be in the hotter months of the year, and in the UK we don't really have houses with air conditioning but we don't have plenty of insulation so we're not exactly ever prepared for warmer times.

    While my time with it is limited so far (SteamVR says ~33 hours clocked), it's already safe to say that VR on Linux with the Valve Index seems pretty fantastic. I do hope many more people get to experience it. It's a complete brain and senses overload, it's amazing .

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      Feel the need for a little karaoke? Check out UltraStar Play and UltraStar Deluxe

      Liam Dawe · news.movim.eu / GamingOnLinux · Monday, 10 May, 2021 - 09:45 · 1 minute

    Two interesting projects we've not covered here before are UltraStar Deluxe and the newer UltraStar Play, both open source games aimed at karaoke fans. You've likely somewhere heard of SingStar, an exclusive PlayStation series. Sadly, it was shut and so it's mostly lost. Thankfully though, as usual, open source to the rescue!

    UltraStar Deluxe has been going for a while now, with an aim to create a similar experience. It's been going strong but there hasn't been a release of it since 2020 and going by the GitHub page, not much development activity for the last year either.

    Another more recent project appearing is UltraStar Play , which we're told is "the youngest of UltraStar games, currently in development and available for desktop (including Linux) and mobile (Android already available, iOS planned)" and that in response to SingStar shutting "UltraStar Play fills this gap by allowing everyone to create their own sing-along version of songs. And it removes the need to buy USB-microphones via the Companion App such that you can use a regular smartphone as mic (see the Companion App).".

    14766879141620639901gol1.png It's not pretty but it does the job.

    Note: while UltraStar Play is open source, the project itself relies on the proprietary Unity game engine.

    It's not finished but it's perfectly usable and should be fun enough to get a party going. With the UltraStar Play Companion , you only need a phone to use as your microphone so it's quite cleverly thought-out.

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      Fate of Dynasty is a wonderful short, free and open source puzzle game out now

      Liam Dawe · news.movim.eu / GamingOnLinux · Monday, 10 May, 2021 - 08:47

    Short on time and want to try something new? It's Free Game Monday™! Come check out Fate of Dynasty which is open source. Originally created for the Global Game Jam 2021, it was created over 48 hours and shows a great example of what a small team can do.

    "Fate of Dynasty is a short lore exploration puzzle game inspired by walking simulators such as Gone Home, Dear Esther, and Layers of Fear. Figure out how to perform the ritual to put an end to the tyranny of the ruling dynasty."

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    Check it out free on itch.io , Steam and the source code is under the MIT license on GitHub .

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      Epic science fantasy roguelike Caves of Qud adds new game modes with checkpoints

      Liam Dawe · news.movim.eu / GamingOnLinux · Monday, 10 May, 2021 - 08:34 · 2 minutes

    Not a big fan of permadeath? Good news for you as Caves of Qud, the awesome science fantasy roguelike epic, now has new game modes in Beta.

    While the traditional and normal mode of the game remains as permanent death, the current opt-in Beta on Steam now has new options available which should help people explore its truly wonderful and bizarre world. Here's the modes it has now:

    • Classic - nothing changes.
    • Roleplay - checkpoints and settlements enabling you to reload when you die from the last one.
    • Wander - checkpoints at settlements, most creatures start neutral to you, no XP for kills, more XP for discoveries, completing quests, and performing the water ritual.

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    Never played Qud? Here's just some of what to expect from it:

    • Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want.
    • Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
    • Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
    • Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
    • Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few.
    • Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud.

    It is absolutely one of the wildest roguelikes I've ever played. What other game can you claim to be a mutated human with a beak that generates corrosive gas? While also having horns, multiple legs and you're cold blooded? Not many other games I bet, probably not any in fact. Caves of Qud is just brilliant.

    You can grab a copy now from GOG , itch.io and Steam .

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      Super Woden GP looks like a promising upcoming top-down racer

      Liam Dawe · news.movim.eu / GamingOnLinux · Monday, 10 May, 2021 - 08:14 · 1 minute

    Featuring a top-down view, Super Woden GP looks like it could bring some excitement when it comes to Linux later this year from developer ViJuDa.

    "Feel the excitement of the 90s with the isometric perspective, its huge number of vehicles and its brilliant soundtrack. More than 60 cars from six manufacturers from different countries to buy, an extensive campaign mode, dozens of circuits, rally stages, championships, and much more awaits you!"

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    I spoke to the developer ViJuDa who confirmed Linux support. After the awesome experience that art of rally was, I'm keen to see more in this top-down style rather than the ultra realism you get with the likes of the DiRT series. It just gives a different feel, and I grew up with 2D racers so to see them continue to evolve is great.

    Features:

    • An intuitive main map where you will have access to a multitude of possibilities.
    • A huge number of vehicles of all kinds, from compact cars, rally cars, or fast prototypes. You can buy them with the credits you earn as you compete, or even unlock hidden vehicles.
    • 6 vehicle manufacturers from different parts of the world, each with its own history and style.
    • Repaint any vehicle at the shop.
    • Vibrant graphic section that stands out thanks to the artistic style and various display modes.
    • Wide variety of scenarios; like deserts, snowy landscapes, cities, forests and more.
    • Powerful soundtrack, by Franikku Music and Incognito Devito.
    • Local multiplayer for up to 4 players in split screen.

    You can follow it on Steam .

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      Grab a coffee for the Sunday Section and tell us what you've been playing

      Liam Dawe · news.movim.eu / GamingOnLinux · Sunday, 9 May, 2021 - 17:09 · 1 minute

    For today's Sunday Section we're going over a few missed bits and pieces for Linux, open source and gaming topics while also asking you that all important question.

    Firstly, Steam has a fresh Steam Client Beta up! Well, there's actually been a few recently but one in particular released on April 26 caught my eye. Valve has upgraded the video decoder on all platforms, with Linux now using VA-API 0.2 for optional hardware decode functionality. So those of you with an AMD GPU should see a nicer experience for Remote Play.

    Audacity , the open source and powerful multi-track audio editor and recorder now has new owners as it's now part of the Muse Group. Confirming the move on the official blog, James Crook mentioned how they were "scared and excited". See the announcement video:

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    Finally: the party game Drawful 2 from Jackbox Games now has the free International Update out now! Adding in support for German, French, Italian, and Spanish translations for many more people to enjoy it.

    As for the all important question: what have you been playing recently and is it any good? Let your fellow readers know your latest suggestions.

    For me, I've been playing plenty of Half-Life: Alyx on our Twitch Channel and it's every bit as fantastic as I was hoping. Will have thoughts on VR coming this week! Plus plenty of Groove Gunner , which is a great VR rhythm-shooting game.

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      Sell stocks and get rich, The Invisible Hand has a Linux build on Steam ready for testing

      Liam Dawe · news.movim.eu / GamingOnLinux · Saturday, 8 May, 2021 - 16:39

    The Invisible Hand is a first-person stockbroker experience where you try and get rich quick, while you work for the trading firm FERIOS. Your only job is to make money and as much as possible.

    Just like the real thing you will buy when they're going up, sell before you make a big loss and make as much commission as possible. Of course, it's not that simple. This is, after all, a game. You can find ways to make things easier, like lobbying an influential group to affect the market or even drive down an entire currency to boost your margins. It's a cut-throat world out there.

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    Developed by Power Struggle Games, a French game development collective cheekily intent on dismantling Capitalism from the inside, through games and they say they're "unabashedly political".

    On Steam, the developer mentioned a Linux build has now been provided and they're looking for feedback on it.

    Check it out on Steam .

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      Proton Experimental begins work to allow Resident Evil Village to run on Linux

      Liam Dawe · news.movim.eu / GamingOnLinux · Saturday, 8 May, 2021 - 16:28 · 1 minute

    Excited to play Resident Evil Village? It may not support Linux but that isn't stopping Valve with a new Proton Experimental update out now.

    The latest update to Proton Experimental 07/05/2021 has a single line added in the changelog which notes "Beginnings of Resident Evil Village support.". With that in mind then, Valve's partner CodeWeavers and their Wine hackers are already hooking up whatever they can to get it working.

    From initial few reports , it looks like you can actually get in-game now thanks to Proton Experimental but there are plenty of issues like settings not being able to change and videos not yet showing up. So keep that in mind if you were planning to pick it up to play it on Linux.

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    Like a number of other big titles, it probably won't be too long before it becomes much more playable given the progress on the Proton compatibility layer.

    If you're not clear on what Proton and Steam Play are, be sure to check out our constantly updated dedicated page . It's a special compatibility layer for running Windows games and apps from Steam on Linux.

    You can buy Resident Evil Village from Humble Store and Steam .

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      Time for a brewed awakening with the Wine 6.8 release out now

      Liam Dawe · news.movim.eu / GamingOnLinux · Saturday, 8 May, 2021 - 16:18 · 1 minute

    Wine, that glorious bit of tasty open source software has a new 6.8 development release now available.

    For newer readers and Linux users here's a refresher - Wine is a compatibility layer built for operating systems like Linux, macOS and BSD. The idea is to allow other platforms to run games and applications only built and supported for Windows. It's also part of what makes up Steam Play Proton . Once a year or so, a new stable release is made.

    Here's the highlights of what's new in this release:

    • Libraries installed into architecture-specific subdirectories.
    • Secur32 library converted to PE.
    • Support for Map object in JavaScript.
    • Various bug fixes.

    Also of note are 35 bugs marked as solved. As per usual: some are bugs being fixed now, some were fixed a while ago and recently got noticed as actually being sorted. Some of the improved items include: Crysis Wars, The Sims Complete Collection, Sins of a Solar Empire: Rebellion, FIFA 11, Age of Empires II, Sacred Gold, Diablo 1, Star Citizen and more.

    For the full bottle ingredients see the release notes .

    Like a good bottle of wine - software and my puns improve with time. I never miss my winedow of opportunity. Please email all complaints to winepuns@gamingonlinux.com.

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