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      Sony ne vend plus Cyberpunk 2077 sur son PlayStation Store

      Maxime Claudel · news.movim.eu / Numerama · Friday, 18 December, 2020 - 08:48

    Nouveau rebondissement dans l'affaire Cyberpunk 2077 : Sony a décidé de retirer le jeu de son principal canal de vente et de procéder à un remboursement des joueurs et joueuses trop mécontents. [Lire la suite]

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      Cyberpunk 2077 peut-il être sauvé ?

      Maxime Claudel · news.movim.eu / Numerama · Thursday, 17 December, 2020 - 07:42

    Cyberpunk 2077

    Les versions PS4 et Xbox One de Cyberpunk 2077 sont ratées. Sont-elles totalement condamnées pour autant ? CD Projekt Red se veut confiant, et certains exemples de jeux « rafistolés » avec réussite pourraient lui donner raison. [Lire la suite]

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      Un correctif pour Cyberpunk 2077 baisse le risque de crises d’épilepsie

      Julien Cadot · news.movim.eu / Numerama · Saturday, 12 December, 2020 - 08:56

    CD Projekt Red a pris l'avertissement de la journaliste Liana Ruppert très au sérieux et a changé à la marge son expérience de « braindance » pour qu'elle ne déclenche plus de crise d'épilepsie. [Lire la suite]

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      5 œuvres de SF pour vous plonger dans un futur comme Cyberpunk 2077

      Marcus Dupont-Besnard · news.movim.eu / Numerama · Thursday, 10 December, 2020 - 14:29

    Bienvenue dans un futur dystopique fait de mégacorporations omnipotentes, de villes polluées, de modifications corporelles biotechnologiques et d'IA. [Lire la suite]

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      Pirating Cyberpunk 2077: CD Projekt Sends Waves of DMCA Notices

      Andy Maxwell · news.movim.eu / TorrentFreak · Thursday, 10 December, 2020 - 10:00 · 4 minutes

    Cyberpunk 2077 After years of hype, rumor, speculation and excitement, everyone knew the launch of Cyberpunk 2077 would be something special.

    As soon as the game went live on various legal distribution platforms this morning, gamers were activating their pre-installs and making new purchases on a scale rarely seen in the video game space.

    According to stats available from Steam, at one point this morning 1,003,264 players were roaming Night City. For comparison, the massively popular Counter-Strike: Global Offensive has an all-time peak of 1.3m, and that’s been around for eight years.

    Of course, not everyone is lining the pockets of developer CD Projekt Red

    Pirates Were Very Quick Off The Mark

    Around 18:00 GMT last night, a good six hours before the game was released in the West, news began to circulate that a functioning pirate release may have already appeared online.

    For several days now people have been uploading preload copies of the game to the Internet but none were viable without additional code. However, those necessary additions, which were quickly shared using file-hosting accounts and GDrive, were being passed around freely last evening, enabling people to play the game.

    Infamous Repacker FitGirl Advises Against Early Downloads

    In a Reddit thread where the release was vigorously discussed, infamous game repacker stepped in with some interesting tips which advised gamers not to bother downloading this early version.

    The problem related to the extremely large patches being pumped out by Cyberpunk’s developers to fix various problems. The version that initially appeared online did not have these patches so anyone attempting to play would have a buggy version.

    “My advice – don’t play dumb, you’ve waited years, you can wait for a few more hours and get a proper final game, not some pre-release,” FitGirl wrote.

    Nevertheless, many reports suggested that some pirates just couldn’t wait, instead opting for a massive download in order to get into the action as quickly as possible. In the event, waiting a few hours would’ve been a better option.

    CODEX Releases Improved Version, Download Frenzy Ensues

    For those with the patience to wait another eight hours, a 55GB version by release group CODEX addressed the earlier issues by including the Day 1 patch, with the language packs (weighing in at 45GB) provided as an optional extra.

    Cyberpunk 2077 NFO

    Even before release, the consensus was that not only would Cyberpunk 2077 be one of the highest-selling games ever, but also one of the most pirated. Early signs suggest it is well on track in both departments.

    At the time of writing, a conservative estimate from public trackers alone indicates that around 100,000K people are downloading the CODEX release. Given that private trackers will have their own substantial audiences and that games are often shared through file-hosting platforms, there are likely to be tens of thousands more to be added to this rising total.

    FitGirl Repack Likely To Provide Another Boost

    As mentioned earlier, the size of the CODEX release represents a substantial download prospect for anyone and given the number of people trying to grab various torrents, it will take a while for those swarms to gain maximum efficiency. In short, most people are in for a long wait until those downloads complete.

    What FitGirl does, as our recent interview highlighted, is make pirated game releases substantially smaller with sophisticated compression techniques.

    While it is yet to be released, FitGirl is already predicting a 35GB download, a massive saving over the current offerings. But these things take time and there’s currently no indication of when the compressed version will appear online. It’s unlikely to be a long wait, however.

    Meanwhile, developer CD Projekt Red is working with several anti-piracy partners to make these downloads harder to find.

    Developer Sends Wave After Wave of DMCA Notices

    Four days ago, DMCA notices began being filed by CD Projekt, initially to take down gameplay footage that had been leaked online. This notice , obtained by TorrentFreak from the Lumen Database, asked Vimeo to remove a video of the Xbox One S gameplay.

    Soon after, however, notices began to flood in to remove pre-load files and anything else that looked like them. The image below shows just a small sample of the notices.

    Cyberpunk 2077 DMCA

    This appears to be an ongoing effort, largely to prevent users from finding useful download links via Google. However, it’s likely that the delisting program is being actioned behind the scenes too, in an effort to hinder platforms offering links to the much sought after game.

    Such Popularity is Rarely Seen in Videogames

    While the majority of games appear online eventually, the lack of obtrusive copy protection measures in Cyberpunk 2077 means that anyone who wishes to grab a copy for free can do so, with limited drawbacks – if time, bandwidth and malware-infested fakes are discounted, of course.

    Nevertheless, the huge numbers of players on Steam alone suggest that this game is going to be a huge commercial success, which adds significant weight to the theory that good games will sell like hotcakes, despite piracy and despite the lack of DRM.

    From: TF , for the latest news on copyright battles, piracy and more.

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      La version console de Cyberpunk 2077 est bâclée et vraiment immonde

      Maxime Claudel · news.movim.eu / Numerama · Thursday, 10 December, 2020 - 09:00

    Les versions PS4 et Xbox One de Cyberpunk 2077 souffrent visiblement de gros soucis techniques. [Lire la suite]

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      Cyberpunk 2077 et l’épilepsie : le début d’un vrai débat sur l’accessibilité dans les jeux vidéo ?

      Julie Le Baron · news.movim.eu / Numerama · Wednesday, 9 December, 2020 - 17:22

    Comme beaucoup de jeux avant lui, Cyberpunk 2077 risque de provoquer des crises d'épilepsie. Une journaliste qui a osé en parler a été ciblée par des raids de cyberharcèlement. Une situation qui montre combien la question de l'accessibilité dans les jeux vidéo est encore si peu explorée. [Lire la suite]

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      Cyberpunk 2077’s Use of Denuvo To Prevent Leaks Makes Total Sense

      Andy Maxwell · news.movim.eu / TorrentFreak · Tuesday, 8 December, 2020 - 18:26 · 4 minutes

    Cyberpunk 2077 Cyberpunk 2077 may well be the most-hyped videogame of all time. It will be released in two days’ time and for hundreds of thousands of gaming fans, those 48 hours can’t be over soon enough so they can empty their wallets.

    Of course, piracy is always a risk, yet after a herculean development cycle utilizing hundreds of workers to put together what developer CD Projekt Red hopes will be its most successful title, the company will throw itself to the wolves by selling the game without copy protection.

    While that is likely to please many gamers and the anti-DRM movement, the decision must have companies like Ubisoft, who seem to love Denuvo, scratching their heads. But CD Projekt Red isn’t throwing all caution to the wind.

    Cyberpunk 2077: Meet Denuvo

    During the past couple of days, reviewers lucky enough to have received an advance copy of Cyberpunk 2077 have been publishing their early opinions. Inevitable bugs aside, the majority seem to have been impressed by the scale and ambition of the game, something which will please fans and the developer alike.

    However, news that those copies had Denuvo copy protection embedded had some observers doing a quick double-take. Denuvo? In Cyberpunk 2077? A mistake, surely?

    To better understand why this revelation caused alarm, it’s useful to take a look at CD Projekt’s historical attitudes towards DRM. In addition to its development work, the company also owns GOG , a digital distribution platform for video games and video.

    Unlike similar services, GOG forces no DRM on its customers, something that has earned it a unique place in many gamers’ hearts. In addition, GOG and CD Projekt are behind the FCKDRM ‘movement’ which highlights the numerous downsides to DRM while promoting DRM-free sources.

    With slogans like “You bought it, you own it” and “Don’t hand your rights over to corporations that wouldn’t trust you,” FCKDRM is a truth-teller when it comes to DRM and DRM-like systems. The fact is that many games these days could one day refuse to run in the absence of an Internet connection, or could be assigned to history on the whim of a publisher.

    In common with all gamers, GOG and FCKDRM believe that shouldn’t be the case.

    So Why Has CD Projekt Turned to Denuvo?

    It’s important to note that the official release of Cyberpunk 2077 will not have Denuvo, it’s only the free review copies that are affected. Nevertheless, some feel that the company should have shied away from DRM altogether since this clashes with the stated principles of CD Projekt/GOG/FCKDRM. Those people are completely wrong and the decision to use Denuvo, in this case, makes complete sense.

    From a technical perspective, Denuvo does what it claims to do. It protects games in the important days and weeks following launch, making it a perfect candidate to prevent early piracy of Cyberpunk 2077. However, and perhaps more importantly, what CD Projekt is trying to avoid here is the possibility that its game leaks out on to the Internet before launch .

    On day one of release, Cyberpunk 2077 will be a sitting duck for pirates. With no DRM, CD Projekt is putting its faith in its ability to convince people to buy the game and not pirate it. To quote company co-founder Marcin Iwiński, “We cannot force people to buy things. We can only convince them to do it. We totally believe in the carrot, not in the stick.”

    And this is the key point. Until December 10 arrives, no one will be able to buy this game. The developers may have already convinced hundreds of thousands of gamers to buy Cyberpunk 2077 and not pirate it, but if there’s a pre-release leak, all bets are off.

    Essentially, CD Projekt will have relied on the goodwill of fans and their belief that rejecting DRM is a good thing, and then found themselves beaten, not just by pirates, but by the fact they will be unable to compete for consumption of their own product. For a pro-consumer company, that can never be right.

    Using Denuvo In *FREE* Review Copies Betrays Nobody

    Anyone who closely followed the GOG/FCKDRM campaign will have understood its focus. The philosophy of the entire project was to highlight the negative effects that DRM (including systems like Denuvo) can have on consumers. Things like ‘kill switches’, systems that prevent users from modifying game files, and requirements for players to continually prove ownership.

    While Denuvo arguably contains all of these to some extent, not a single line of Denuvo code will make it to a legitimate copy of Cyberpunk 2077 installed on the machine of a regular PC gamer. In this respect, CD Projekt will have kept every promise it’s ever made.

    In much the same way they secure their company servers from hackers intent on grabbing content they have no right to access, its use of Denuvo in Cyberpunk 2077 in review copies is merely an extension of that, not a betrayal of its principles.

    What the developer is saying, it appears, is that it believes it has obtained enough trust from players to invest in its creation, but it will never trust pirates intent on leaking its product before launch. And that stance, regardless of what anyone might say, is the smartest and most pragmatic possible under the circumstances.

    From: TF , for the latest news on copyright battles, piracy and more.

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      Test de Cyberpunk 2077 : un jeu fabuleux à explorer malgré des opportunités manquées

      Julie Le Baron · news.movim.eu / Numerama · Tuesday, 8 December, 2020 - 10:16

    Alors, Cyberpunk 2077 est-il à la hauteur de la hype ? [Lire la suite]

    Voitures, vélos, scooters... : la mobilité de demain se lit sur Vroom ! https://www.numerama.com/vroom/vroom//

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