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      Fortnite : Epic Games met la pression à Apple et Google en baissant les prix

      Marie Turcan · news.movim.eu / Numerama · Thursday, 13 August, 2020 - 14:06

    Epic Games annonce une baisse permanente de 20 % du prix de sa monnaie virtuelle, les V-Bucks. Il s'agit d'une critique frontale des taxes de 30 % prélevées sur Android et iOS. [Lire la suite]

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    L'article Fortnite : Epic Games met la pression à Apple et Google en baissant les prix est apparu en premier sur Numerama .

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      Fortnite : les voitures pourraient arriver cette semaine dans le jeu

      Julie Hay · news.movim.eu / JournalDuGeek · Tuesday, 4 August, 2020 - 09:33 · 2 minutes

    Crédits : Fortnite

    Les joueurs attendaient cette mise à jour depuis longtemps. Dans la bande-annonce de la nouvelle saison de Fortnite , on pouvait apercevoir plusieurs voitures et il n’en fallait pas plus pour faire trépigner d’impatience les amateurs de batailles royales et de grosses cylindrées. Il semblerait en revanche que le développement de cette nouvelle fonctionnalité du jeu ait pris un peu de retard. Alors que la décrue se poursuit, et que la nouvelle carte se dévoile, de plus en plus de routes deviennent praticables et semblent désormais prêtes à accueillir des véhicules motorisés. Dans un tweet énigmatique ci-dessous, Epic Games relance les rumeurs d’une arrivée imminente et donne quelques précisions sur la date. L’éditeur publie une image de voiture ainsi que la date de la prochaine mise à jour. Whiplash sera visiblement la première voiture à rejoindre le jeu. Le rendez-vous est donc fixé au 5 août. C’est plus tôt que ce qu’avait annoncé Fortnite il y a quelques semaines, elle mentionnait alors la moitié voire la fin du mois d’août. Epic Games souligne aussi l’arrivée d’une nouvelle danse, sobrement intitulé “Buckle Up” (ou “attachez vos ceintures” dans la langue de Molière). La référence est évidente.

    Reste désormais à voir comment l’apparition des véhicules motorisés va bouleverser le jeu. Ce sera déjà un énorme avantage pour se déplacer sur la massive carte de cette saison 3. On ne sait en revanche pas encore si des affrontements à bord des véhicules seront au programme de cette mise à jour. On notera aussi que la saison 3 apporte déjà son lot de nouveauté. C’est notamment l’apparition de Coral Castle, une cité immergée, qui fait le plus parler d’elle. Située au nord-ouest de la map, elle est remplie de coffres à trésors et de coquillages. Les joueurs peuvent interagir avec eux pour produire différentes notes de musique et ils seront vraisemblablement au cœur d’un des prochains défis que réserve Epic Games aux joueurs. Il faudra néanmoins patienter encore un peu pour en avoir le cœur net.

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      Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes

      Liam Dawe · news.movim.eu / GamingOnLinux · Tuesday, 5 May, 2020 - 20:03 · 5 minutes

    While the Epic Games Store may not support Linux, at least Unreal Engine does and it appears to have been given quite a lot of attention in the Unreal Engine 4.25 release that went out officially today.

    Apart from the usual SDK updates which you tend to see in each release, scrolling over the release notes was actually pretty damn interesting. It's not just a list of bug fixes either, there's plenty that's brand new on the Linux side and it really seems like a lot of attention has been given. Some of it includes: support for the MDL Importer on Linux for Unreal Datasmith, support for Linux offscreen Vulkan rendering, they moved to a newer llvm clang 9.0.1 v16 tool-chain and a lot more.

    It's also quite fun to see a rather large and clear Linux icon on their supported platforms image:

    14783952111588708951gol1.png

    Want to see the big list of Linux improvements in Unreal Engine 4.25? We've included it all below in a handy clickable spoiler for you.

    Click me for the full list
    1. Bug Fix: Fixed issue that prevented editor windows from restoring when minimized.

    2. Bug Fix: Added PLATFORM_LINUXAARCH64 to Platform.h

    3. Bug Fix: Set UserTempDir for Linux to $TMPDIR or fallback to /var/tmp

    4. Bug Fix: Added missing space to SanitizerInfo string.

    5. Bug Fix: Implemented module path name for Unix to avoid hard coded default path.

    6. Bug Fix: Disabled ispc for Linux AArch64 Currently using ispc v1.12 which has add "experimental AArch64" support.

    7. Bug Fix: Addref Vulkan memory allocation so it's released when not used by framebuffer and surface FrameBuffer ctor was creating a view directly onto a texture surface, but was not holding the allocated memory. If the texture was freed before the framebuffer was destroyed, we could run into use after free type issues.

    8. Bug Fix: Fixed Linux address sanitizer builds.

    9. Bug Fix: Reduced NullRHI static buffer size by using dynamic buffer Reduces allocation size & fixes potential silent buffer overrun.

    10. Bug Fix: Fixed issue with shell script not being able to handle quoted arguments.

    11. Bug Fix: Default LinuxAArch64 platform in binary now builds to the same default as Linux platform.

    12. Bug Fix: Don't add local launch device for Linux AArch64 platform Local device right now will never be an Arm64 device.

    13. Bug Fix: Set PrecompileForTargets to None for AArch64 builds of SoundVisualizations and Kiss_FFT.

    14. Bug Fix: Send 127.0.0.1 by default for Linux/Mac as well for UnrealInsights. Since there's no Event to close dont need to check for this.

    15. Bug Fix: Added win64 platform check for VisualStudioDTE.

    16. Bug fix: Fixed Linux build break with case sensitive headers.

    17. Bug Fix: FixedLinux build break (SEnumComboBox.h -> SEnumCombobox.h)

    18. Bug Fix: Fixed race when two threads are trying to create a folder on Linux.

    19. Bug Fix: Fixed command quoting in Linux chmod command.

    20. Bug Fix: Override GetPortableCallstack to avoid 1MB allocations in crash signal handler.

    21. Bug Fix: : Removed VulkanLinuxPlatform RenderOffScreen logging.

    22. Bug Fix: Fixed Linux build break (includes paths with backslashes)

    23. Bug Fix: Fixed UnrealBuildTool unused variable warnings.

    24. Bug Fix: Fix for ISPCTexComp dll not loading on projects on a different directory. Fixes this warning on UE4Editor startup: LogCore: Warning: dlopen failed: /epic/UE4.git/Engine/ThirdParty/IntelISPCTexComp/Linux64-Release/libispc_texcomp.so: cannot open shared object file: No such file or directory LogTextureFormatIntelISPCTexComp: Warning: Unable to load ../../../Engine/ThirdParty/IntelISPCTexComp/Linux64-Release/libispc_texcomp.so

    25. Bug Fix: Ensures start time for events is now greater than last end time for all nodes.

    26. Bug Fix: GpuProfilerEvent times now clamp to valid values, SanitizeEventTree was not clamping start times to be >= to previous root start times, so we were hitting asserts in TraverseEventTree() for: lastStartTime >= GpuProfilerEvents[Root].GetStartResultMicroseconds(). Also removed unused variables.

    27. Bug Fix: Now using secure_getenv() instead of getenv().

    28. New: Missing toolchain warning now only appears on Linux + Win64.

    29. New: Added linux sanitizer information to build details if set.

    30. New: Build nvTriStrip and ForsythTriOptimizer with UE clang toolchain (link with libstdc++) Removed stdc++ dependency for MeshBuilderCommon.

    31. New: Added LinuxAArch64Server and LinuxAArch64Client build targets.

    32. New: Added VULKAN_ENABLE_DUMP_LAYER to VulkanLinuxPlatform.h.

    33. New: System compiler is no longer the default fall-back on Linux. We now only check for and use the system compiler if " ForceUseSystemCompiler" command line is passed Also, no longer default to epic compiler if ForceUseSystemCompiler is specified and the system compiler can’t be found.

    34. New: Moved Linux architectures to Linux package project submenu. Added a PlatformSubMenu ini entry to DataDrivenPlatformInfo sections, and coalesced these in FPackageProjectMenu::MakeMenu().

    35. New: Added a more descriptive error messages for Linux SDK Toolchain Not Found for three cases:

      • .$ LINUX_MULTIARCH_ROOT=/tmp/foobar make BlankProgram bash "/epic/UE4-23.git/Engine/Build/BatchFiles/Linux/Build.sh" BlankProgram Linux Development Fixing inconsistent case in filenames. Setting up Mono Building BlankProgram... Unable to locate Linux SDK toolchain at /tmp/foobar/x86_64-unknown-linux-gnu. ERROR: GetBuildPlatform: No BuildPlatform found for Linux make: *** [Makefile:183: BlankProgram] Error 5

      • make BlankProgram ARGS=" forceusesystemcompiler" bash "/epic/UE4-23.git/Engine/Build/BatchFiles/Linux/Build.sh" BlankProgram Linux Development forceusesystemcompiler Fixing inconsistent case in filenames. Setting up Mono Building BlankProgram... Unable to locate system compiler (-ForceUseSystemCompiler specified). ERROR GetBuildPlatform: No BuildPlatform found for Linux make: *** [Makefile:183: BlankProgram] Error 5

      • LINUX_MULTIARCH_ROOT= make BlankProgram bash "/epic/UE4-23.git/Engine/Build/BatchFiles/Linux/Build.sh" BlankProgram Linux Development Fixing inconsistent case in filenames. Setting up Mono Building BlankProgram... Unable to locate Linux SDK toolchain. Please run Setup.sh. ERROR GetBuildPlatform: No BuildPlatform found for Linux make: *** [Makefile:183: BlankProgram] Error 5

    36. New: Added Linux AArch64 FreeType2 libraries.

    37. New: Added support for Linux offscreen Vulkan rendering, which is enabled with -RenderOffScreen flag. This fixes several Slate issues when rendering offscreen.

    38. New: Enabled Neon instrinsics for Linux AArch64.

    39. New: Moved to new llvm clang 9.0.1 v16 toolchain.

    40. New: Added bGdbIndexSection bool to LinuxToolChain.

    41. New: Added Linux AArch64 libs for FreeType2 v2.10.0, ICU 64.1, and HarfBuzz 2.4.0 Includes BuildForLinuxAArch64.sh cross compilation scripts Adds LinuxAArch64 back to installed engine builds.

    42. New: Linux now always uses lld linker with clang v9 and above.

    43. New: Can now generate .debug_pubnames and .debug_pubtypes sections in a format suitable for conversion into a GDB index. This option is only useful with a linker that can produce GDB index version 7.

    44. New: Added protected to bGdbIndexSection bool.

    45. New: New build of python2.7 for Linux now supports zlib, bz2, and ssl.

    46. New: Use msbuild in mono for Linux when using an installed copy and mono >= 5.0.

    47. New: Batch writing of ini files is now possible.

    As for Vulkan API support, looks like that saw huge improvements too across the board. There's 50+ improvements just for Vulkan including new features like DXC integration (DirectX Shader Compiler) into their Vulkan shader compiler, they added support for Virtual Texture Streaming for Vulkan Linux and there's even some Vulkan VR improvements

    It's interesting since there's more and more games coming to Stadia, which uses Debian Linux and Vulkan so it's probable a lot of the interest there is due to that and thanks to it Unreal Engine on Linux as a whole will get better. See the release announcement here .

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