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      Biomarkers are how cancers give up their secrets

      Scott K. Johnson · news.movim.eu / ArsTechnica · Friday, 18 December, 2020 - 16:10

    Animated by Hannah Folz. Click here for transcript . (video link)

    We’re kicking off a new video series focusing on science, and we’re starting with the science of cancer treatment. There are a lot more options for cancer treatment than there used to be, but new treatments are often more effective because they only work in specific situations. Matching up patients with the treatments that fit them best is one of the things being unlocked by advances in biomarker testing.

    Biomarkers are genetic variations, proteins, or chemicals produced by cells that can tell you about the internal workings of a cancer or how the body is responding to it. By measuring these things in cancer tissue samples or even in blood or urine, it’s possible to detect or identify cancers, generate a prognosis, and determine which treatment has the highest chance of success.

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      Apple’s M1 MacBook Air has that Apple Silicon magic

      Lee Hutchinson · news.movim.eu / ArsTechnica · Saturday, 28 November, 2020 - 13:15

    Hey, my macro lens still works!

    Enlarge / Hey, my macro lens still works! (credit: Lee Hutchinson)

    The new M1-powered MacBook Air is hilariously fast, and the battery lasts a long-ass time.

    If you stop reading this review immediately after this, then know that unless Windows virtualization is a requirement of your workflow, you should probably just go ahead and sell your old MacBook Air immediately and get this thing instead.

    Assuming you've got a grand or so lying around that you weren't going to spend on something else. But hey, if you do, then I can confidently tell you that in spite of what a legion of Doubting Thomases (including me!) might have said about Apple's freshman effort at its own PC silicon, it is now my studied opinion that there are far, far stupider ways to part with your cash.

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      Rethinking corporate-issued hardware in a work-from-home world

      Sean Gallagher · news.movim.eu / ArsTechnica · Monday, 16 November, 2020 - 14:00

    Choose your weapons.

    Enlarge / Choose your weapons. (credit: Aurich Lawson / Getty Images)

    With many organizations now having a significant portion of staff working remotely—and as things are looking, this is going to be the longterm reality—the old model of how companies support a "mobile" workforce is not exactly holding up well.

    I've already covered some of the issues related to having a home-based workforce in previous articles in this series. Some companies are now giving employees an allowance to upgrade their home office to something more suitable for longterm habitation. And we've already gone over the network security and architecture challenges that come into play as well.

    But as we push closer to a full year of full- or part-time home work with no end in sight, the old model for what is considered "mobile worker" support on the hardware front is starting to show some serious gaps.

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      Reply to chat messages, a new Movim feature coming soon!

      Timothée Jaussoin · pubsub.movim.eu / Movim · Sunday, 1 November, 2020 - 15:02 edit

    A new useful #feature has been merged into Movim today. It will also be part of the upcoming 0.19 #release.

    This change relies on the standard XEP-0201: Best Practices for Message Threads and allows you to #reply to a chat message using any XMPP account using Movim.

    You could already find such feature on other chat platforms like #Telegram or #WhatsApp, the flow is also quite similar: on supported messages, click on the reply button and a little preview will appear next to the chat box input, fill in your message, publish, et voilà !

    You can also navigate to the original message by clicking on the little preview (if this message is currently shown in the conversation).

    Reply to chat messages feature

    Enjoy :)

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      What the advent of 5G—mmWave and otherwise—will mean for online gaming

      Jim Salter · news.movim.eu / ArsTechnica · Monday, 24 August, 2020 - 13:00 · 1 minute

    Artist

    Enlarge / Artist's impression of gaming with 5G. (credit: Aurich Lawson / Getty Images)

    There's been a lot of buzz about 5G over the last year—much of it, sadly, none too coherent. Today, we're going to take a detailed, realistic look at how we can expect 5G to improve cellular broadband, with a focus on the impact we might be able to expect on gaming. Surprise: the news is actually not bad!

    What is 5G?

    Before we can talk about what to expect from 5G, we need to talk about what 5G actually is—and isn't. 5G, short for "fifth generation," is the next cellular communications protocol. 5G is not, specifically, any given frequency or band. There are two major bands 5G can operate on—millimeter wave, and sub-6GHz. Exactly which frequencies within those bands your devices will use varies from carrier to carrier, and country to country.

    Up close with a cellular transmission tower.

    Up close with a cellular transmission tower. (credit: George Frey / AFP / Getty Images)

    The sub-6GHz band isn't new territory; the frequencies in use there are the same ones carriers already use for 4G / LTE service. Sub-6Ghz can further be divided into low-band—under 1GHz—and mid-band, at 2.5GHz-3.5GHz. Low-band offers greater range from the tower, but at lower speeds; the mid-band offers greater speed, but lower range. It's worth noting that "lower range" isn't necessarily a curse—the greater the range from the tower, the more users you have sharing the same finite amount of airtime, and the lower the speeds and less predictable the latency you'll see.

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      Respawn point: The inevitable reincarnation of the corporate office

      Sean Gallagher · news.movim.eu / ArsTechnica · Friday, 21 August, 2020 - 13:00 · 1 minute

    the cardinal rule of social distancing.' src='https://cdn.arstechnica.net/wp-content/uploads/2020/08/pandemic-office-cubicles-800x450.jpg' >

    Enlarge / If you're back in the office, this helpful song will help you remember the cardinal rule of social distancing . (credit: Aurich Lawson / Getty Images)

    If you told any executive at a major corporation in mid-2019 that close to half of the US workforce would be working from home within the next year, they would have at least raised a skeptical eyebrow (and then probably called security to have you removed). Yet, here we are.

    Major technology companies, including Microsoft, Facebook, and Google, have closed their physical offices until well into 2021. Twitter has told many employees that they can work from home permanently. And now that we have nearly six months of involuntary widespread work-from-home behind us, many other organizations are also reconsidering the value of office space.

    In April, a Gallup poll showed 62 percent of the workforce working from home, and 59 percent hoping they could continue to do so as much as possible once the pandemic is under control. While the numbers have since dropped to some degree—Stanford Institute for Economic Research figures in June showed only 42 percent of the US workforce working from home full-time—the fact remains that people's relationship with their workplace has been dramatically restructured, perhaps permanently.

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      War Stories: How Diablo was almost a turn-based strategy game

      Lee Hutchinson · news.movim.eu / ArsTechnica · Tuesday, 18 August, 2020 - 15:10 · 1 minute

    Produced by Justin Wolfson, edited by Jeremy Smolik. Click here for transcript .

    The year 1997 means a lot of things to me—it's not only the year I met my wife , but it's also the year wherein I sacrificed hundreds of evenings and nights to Diablo , the newly released grandpappy of loot lottery games. No game I'd played before had anything like Diablo's raw power to alter the flow of time—like, you look at the clock, see that it's a bit before midnight, you smash a couple of monsters, and then suddenly the sun is peeking through the window.

    If the Lord of Destruction could be said to have a father, it would be lead designer David Brevik. Much of what would become Diablo sprang from his mind, including the name itself (taken from Mount Diablo , situated close to where Brevik lived at the time of Diablo's inception). All those lost nights and bleary-eyed mornings should properly be laid at his feet—although as Brevik originally imagined it, Diablo would be more of a traditional Rogue -esque affair of turns and sub-turn actions. Diablo's signature real-time loot-spewing combat was somewhat of a late addition—and one Brevik himself opposed.

    Smash and grab

    As Brevik explains, it came down to a simple show of hands in the office at the end of a long week. Brevik and perhaps two or three others wanted to keep the game turn-based, and more than a dozen others voted to convert the title into a real-time game.

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      Spooky action at a distance: The future magic of remote collaboration

      Sean Gallagher · news.movim.eu / ArsTechnica · Friday, 14 August, 2020 - 13:00 · 1 minute

    Spooky action at a distance: The future magic of remote collaboration

    Enlarge

    The global pandemic and the corporate office shutdowns resulting from it have wrought changes to how work works. While essential people in certain industries have continued their jobs in ways that are relatively familiar under layers upon layers of personal protective equipment, many companies have had to find ways to continue other work at a “social” distance. And in those situations, employees must find ways to continue collaborating as they did when they were packed into cubicles, open floor plans, and all the other various patterns of modern office spaces.

    Workplace changes due to COVID-19 won’t go away anytime soon. Tech companies like Google, Facebook, and Microsoft have pushed back the return of employees to offices until well into 2021, and Twitter has declared that employees need never return to the corporate office. Companies in other industries are making the same sorts of calculations, while employees are rethinking not just how they work but even where they live.

    All of this hinges on the evolution of tools that make this remote way of work possible. For some of us—well, like everyone who’s worked for Ars , for instance—that isn’t anything new. As I’ve noted previously, I’ve been working primarily from home for over 25 years, and being an early adopter of every technology that could reduce the remoteness of being remote means I’ve lived through the teething pains of collaboration software and distributed teams.

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      Movim is the first #XMPP client that supports #message reactions! PARTY POPPER

      Timothée Jaussoin · pubsub.movim.eu / Movim · Monday, 1 April, 2019 - 12:02 edit

    https://movim.eu:5280/upload/9d94237298995552fa13436420195fbca436dce7/980QR52uZpzw1ny3aU1MmM8sXSMHaXyQ3iI1LC1Y/Screenshot_20190401_134456.png

    We are using the recent XMPP standard XEP-0367: Message Attaching to provide this #feature in the project. You can already try it out on the official pod nl.movim.eu.

    This feature is available for the one to one conversations but also the chatrooms 😊 Have fun!

    To continue to build #Movim and introduce awesome new features such as message reactions we need your help. Please visit our Patreon page to help cover our expenses and fund new ideas and projects around Movim.