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      Nintendo, ticked by Zelda leaks, does a DMCA run on Switch emulation tools

      news.movim.eu / ArsTechnica · Monday, 8 May, 2023 - 17:18 · 1 minute

    Princess Zelda holding a Master Sword

    Enlarge / Tools with great potential often require great effort to unlock. In Zelda games, that usually means a number of Heart Containers. In the emulation underground, you need title keys, shader caches, hotfixes, and a willingness to download from some sketchy sites. (credit: Nintendo/YouTube)

    Perhaps woken by news of its next premier first-party title already looking really impressive on emulators , Nintendo has moved to take down key tools for emulating and unlocking Switch consoles, including one that lets Switch owners grab keys from their own device.

    Simon Aarons maintained a forked repository of Lockpick , a tool (along with Lockpick_RCM ) that grabbed the encryption keys from a Nintendo Switch and allowed it to run officially licensed games. Aarons tweeted on Thursday night that Nintendo had issued DMCA takedown requests to GitHub, asking Lockpick, Lockpick_RCM, and nearly 80 forks and derivations to be taken down under section 1201 of the Digital Millennium Copyright Act , which largely makes illegal the circumvention of technological protection measures that safeguard copyrighted material.

    Nintendo's takedown request (RTF file) notes that the Switch contains "multiple technological protection measures" that allow the Switch to play only "legitimate Nintendo video game files." Lockpick tools, combined with a modified Switch, let users grab the cryptographic keys from their own Switch and use them on "systems without Nintendo's Console TPMs" to play "pirated versions of Nintendo's copyright-protected game software." GitHub typically allows repositories with DMCA strikes filed against them to remain open while their maintainers argue their case.

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      Tears of the Kingdom lets you make weapons, rafts, and more from component parts

      news.movim.eu / ArsTechnica · Tuesday, 28 March, 2023 - 15:14 · 1 minute

    For a major game that was first announced nearly four years ago and is set to launch in less than two months , we've seen remarkably little gameplay footage from The Legend of Zelda: Tears of the Kingdom beyond some very sparse trailers . Nintendo set out to partially fix that today, releasing a new video in which Zelda producer Eiji Aonuma showed off some of Link's new abilities in a guided 10-minute gameplay presentation.

    The most impactful new ability on display was called "Fuse," which lets Link put together two disparate objects to create a new one with a brand-new effect. In the simplest example of this, Aonuma fused together a basic tree branch (which breaks incredibly easily even during simple fights) with a rock, creating a makeshift hammer with a lot more power and durability.

    Unlike in Breath of the Wild , where Link had to hunt for the most powerful weapons, the focus here will be on creating those weapons from component parts, Aonuma said. Fusing a long stick with a pitchfork can give you a longer attack range, for instance, and fusing various materials to arrows can create useful side-effects like freezing powers or a homing capability.

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      Nintendo Wins US-Wide Injunction Against Seller of RCM Loader ‘Piracy’ Device

      Andy Maxwell · news.movim.eu / TorrentFreak · Friday, 16 April, 2021 - 20:19 · 4 minutes

    RCM Loader Nintendo is currently engaged in a war of attrition against individuals and groups who help people to pirate and play unlicensed Switch games.

    Products and individuals involved with the infamous Team-Xecutor became targets last summer and alongside, Nintendo has been chipping away at other sellers of similar circumvention devices.

    Lawsuit Filed Against Amazon Vendor

    Last November, Nintendo filed a lawsuit against Le Hoang Minh, an Amazon vendor doing business under the name ‘Winmart’. According to the gaming giant, the trader was selling RCM Loader, a Switch device marketed as a plug-and-play solution for injecting payload files to allow booting into custom firmware (CFW), including Team-Xecutor’s SX OS.

    “Once this circumvention has occurred, the unauthorized CFW modifies the authorized Nintendo Switch operating system, thereby allowing users to obtain and play virtually any pirated game made for the Nintendo Switch. All of this happens without authorization or compensation to Nintendo or to any authorized game publishers,” the company explained.

    Le Hoang Minh, who according to Nintendo is a resident of Vietnam, was sent a DMCA notice by Nintendo via Amazon, citing the anti-circumvention provisions of the DMCA. As a result, a specific listing was taken down by Amazon but the defendant subsequently filed a counternotice stating that Nintendo had made an error. As a result, the listing was restored.

    In its lawsuit, Amazon claimed that Le Hoang Minh was not only a seller of RCM Loader devices but also the manufacturer too, going on to demand the maximum statutory damages available under the DMCA and a broad injunction preventing any future sales. Nintendo also demanded relief for the defendant’s alleged abuse of the DMCA’s counternotification system.

    Defendant Fails to Respond, Nintendo Moves For Default

    In a motion for default judgment filed this week, Nintendo says that it filed its lawsuit in response to the defendant’s counternotice, in order to keep the Amazon listing down. However, the defendant failed to respond to the lawsuit or enter into discussions with Nintendo.

    As a result, Nintendo demanded a default judgment on each of its claims, arguing that since the defendant is in Vietnam, only a ruling from a US court would allow it to prevent sales of RCM Loader taking place in the United States.

    To promote what Nintendo describes as “an efficient resolution” of the matter, the gaming giant reduced its damages claims to just $2,500 for all actions carried out by the defendant in breach of the anti-trafficking provisions of the DMCA.

    “This request for a $2,500 award is intended to be very conservative and does not reflect anything close to the full amount of damages Nintendo could reasonably seek from Defendant,” the company writes.

    “Nintendo could…credibly seek a separate award for every device Defendant sold — almost certainly many devices, given that Defendant’s RCM Loader device was available online for many months. However, rather than attempt to quantify Defendant’s total sales, Nintendo seeks to facilitate an efficient resolution of this case through entry of judgment awarding damages for a single § 1201 violation.”

    Nintendo also informed the court that it had incurred considerable costs pursuing the case but was not seeking to have those reimbursed. However, the company still demanded a judgment in its favor in respect of the DMCA violations, the misrepresentations made by the defendant in his DMCA counternotice, and the request for a permanent injunction.

    Court Sides With Nintendo

    After considering Nintendo’s motion for default, the court ruled that should be granted. In a final judgment issued Thursday, the court laid down the terms.

    A permanent injunction was granted against Le Hoang Minh and all other individuals and entities acting in concert, restraining all from circumventing or assisting in circumventing any technological security measures that effectively control access to Nintendo’s copyrighted works.

    The same are also restrained from manufacturing, offering for sale, distributing, exporting or otherwise trafficking into the United States “any and all products, services, devices, components or parts thereof” that are designed or produced for circumventing security measures in Nintendo’s consoles, products and protected works.

    Turning to RCM Loader and any product with identical function, the court restrained the defendant from carrying out sales, distribution, imports and/or shipping to any person or entity in the United States. Le Hoang Minh is also banned from indirectly infringing, facilitating, encouraging, promoting or inducing the infringement of Nintendo’s copyrights, whether in existence now or in the future.

    In an effort to prevent sales on platforms such as Amazon, the defendant was restrained from offering RCM Loader or any similar product for sale or distribution. Any seller or online marketplace who receives notice of the order must also “immediately cease and permanently refrain” from offering any such products in the United States.

    The court also authorized Nintendo to seize and destroy all circumvention devices and software that violate its copyrights or exclusive licenses. It further granted the $2,500 in statutory damages requested by Nintendo and reminded the defendant that any violation of the order may be punishable as contempt of court.

    Nintendo’s Motion for Default Judgment can be found here (pdf)

    The Final Judgment and Permanent Injunction can be found here (pdf)

    From: TF , for the latest news on copyright battles, piracy and more.

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      Super Mario 3D All-Stars review: A bare-bones nostalgia warp zone

      Kyle Orland · news.movim.eu / ArsTechnica · Wednesday, 16 September, 2020 - 13:00

    In the early '90s, Super Mario All-Stars was among the first titles to suggest that important old console games—like the early 2D Super Mario Bros. series—shouldn't be stranded on the obsolete hardware that originally hosted them. The collection also popularized the notion that older games could be improved with new technology while still preserving their original intent.

    Now 27 years later, widespread backward compatibility and regular remasters (including those from Nintendo ) have made that concept more de rigueur than revolutionary. Thus, Super Mario 3D All-Stars feels weirdly anti-climactic.

    On the one hand, it's a collection of three of the best 3D platformers ever made (well, two-and-a-half of the best, at least) in a format that's more easily compatible with modern TVs and the Switch's convenient portable form factor. On the other hand, that's pretty much all it is.

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      Nintendo Switch sells out at retail, leading to third-party price gouging

      Kyle Orland · news.movim.eu / ArsTechnica · Monday, 30 March, 2020 - 15:14

    All of these consoles are pretty hard to find at retailers these days...

    Enlarge / All of these consoles are pretty hard to find at retailers these days... (credit: Photo Illustration by Guillaume Payen/SOPA Images/LightRocket via Getty Images)

    As citizens worldwide self-quarantine to halt the spread of the novel coronavirus , major retailers are selling out of the Nintendo Switch, leading to second-hand price markups similar to those seen just after the console's successful launch .

    The Switch is currently unavailable at Amazon, GameStop, Walmart, Best Buy, Target, and other major online retailers, though some local stores may still have spotty availability. When new stock does come in to these online stores, it tends to be gone in less than an hour, according to listings from retail tracker NowInStock .

    "Nintendo Switch hardware is selling out at various retail locations in the US, but more systems are on the way," Nintendo said in a statement late last week. "We apologize for any inconvenience."

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      CryEngine finally hits Switch with low-resolution Warface port

      Kyle Orland · news.movim.eu / ArsTechnica · Tuesday, 18 February, 2020 - 17:14 · 1 minute

    Today's surprise launch of a Switch version of the popular free-to-play, first-person military shooter Warface marks an important milestone for the system's growing list of ports : the first Switch game to make use of Crytek's CryEngine. Like many other high-end Switch ports, though, squeezing the game down to run on the Switch's Nvidia Tegra-based hardware comes with some significant drawbacks.

    As publisher My.Games notes in a press release , getting Warface on the Switch meant "using a heavily customized version of CryEngine... running locked in 30fps/720p in TV mode and 540p in handheld and tabletop modes, providing an optimal balance of image clarity and performance."

    Those are relatively low resolution numbers even for the Switch, where a wide variety of games manage to hit 1080p or 900p resolution when docked and 720p when in portable mode. There have been some notable exceptions, though, including Switch ports like Doom and The Witcher 3 , where portable mode has to drop noticeably below HD resolution in order to ensure a playable game. You can see how that resolution downgrade looks for yourself in the above screenshots and below trailer for the Switch version of the game.

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