Ready for more epic Sonic fan games? Following on from the Doom-powered Sonic Robo Blast 2, we also have Sonic 3 A.I.R (Angel Island Revisited) which has a big new release.
This has been in development for 9+ months, during which Linux support was hooked up in a previous preview version which is now properly live for everyone. So now Linux users can enjoy one of the best Sonic fan games around. As a reminder, we spoke to the developer of this previously who mentioned they built it "directly on top of SDL2, OpenGL and Ogg Vorbis".
I gave it a run myself today for the first time and it's absolutely brilliant:
Watch video on YouTube.com As for what's actually new in this version (apart from Linux support), some highlights include:
- Added support for directly loading zipped mods (also including multiple mods in one zip file)
- Added HQ3x and HQ4x filters as options
- Changed the two Soft upscalers to adapt better to the actual screen resolution
- Smoother filtering for rotated sprites
- Added options for V-Sync and performance display
- Added option for muffled sound when underwater
- Added an option for the (faster) Sonic 3 version of the continue screen music
- Now using actual emulation for almost all sound effects and emulated music tracks, not just the continuous sound effects as previously
- Added an option to display the lives counter in the upper right corner
- Added a manual game controller selection
- Supporting more keys for custom keyboard bindings (see the Manual for a complete list)
- Reduced LRZ 2 boss hit points down to 8, going back to the original value of 14 is an option
- Larger parts of the cutscenes in HPZ and the start of SSZ are now skippable
- Ported over missing code for a continue screen from S&K when playing as Sonic alone
- Rendering performance optimizations, especially for OpenGL Software rendering (though Hardware is still faster)
- Script / game simulation performance optimizations
- Added support for modded Tails' tails sprites in Time Attack ghosts
- Added support for modded Discord Rich Presence texts
- Modding: Added function "Renderer.drawCustomSpriteWithTransform" for script modding
- Modding: Added function "System.hasPlatformFlag" to differentiate between mobile and desktop versions, and also "PlatformFlags" override in config.json
- Modding: Added support for preprocessor conditions like "#if GAMEAPP >= 0x21050800" so a mod can use newer update's script functions but still stay compatible with the previous update
- Modding: Added support for SMPS audio file playback via S3&K sound driver emulation
Plus quite a lot of bug fixes.
For those curious about how SEGA view fan games, the official Social Media + Influencer Manager for Sonic at SEGA mentioned on Twitter :
Hey Sonic fans - I appreciate you all reaching out with concerns over fan games and monetization! So long as no profit is involved, there is usually* no issue with y'all using our blue boy to hone your art and dev skills. *((for legal reasons I can't promise all content is ok))
Sonic 3 A.I.R. is closed-source freeware and it does require a copy of Sonic 3 & Knuckles from Steam .
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