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      Apple buys 50-year-old record label to grow Apple Music Classical app

      news.movim.eu / ArsTechnica · Wednesday, 6 September - 18:01

    Apple Music Classical app screenshot on an iPhone

    Enlarge (credit: Apple )

    Apple has acquired 50-year-old record label BIS Records, the Swedish company's founder, Robert von Bahr, announced Tuesday. The purchase of the classical music-focused label follows Apple's late March launch of the Apple Music Classical app.

    Apple's BIS purchase adds to the app, which in March Apple called the "world's largest classical music catalogue" with "over" 5 million tracks. Von Bahr said the record label will be incorporated into the Apple Music Classical app and Platoon. Apple bought Platoon , which identifies new talent and helps creators make, distribute, and market their content, in 2018. Von Bahr noted his just turning 80 as part of the decision to sell. He also pointed to his interest in Apple's support for spatial audio and in bringing "classical music to new audiences all over the world."

    Neither Apple nor BIS disclosed the price of the acquisition. However, von Bahr said that he and the rest of the BIS staff will be "retained" by Apple.

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      Lawsuit accuses DoorDash of charging iPhone users more for identical orders

      news.movim.eu / ArsTechnica · Monday, 22 May, 2023 - 17:29

    Bike rider delivery DoorDash in Manhattan

    Enlarge / A class-action lawsuit claims that DoorDash makes it seem to customers like the distance and effort of a delivery change its fees, when the company's algorithm—and their phone choice—allegedly have more of an impact. (credit: Michael Nagle/Bloomberg via Getty)

    A class-action lawsuit claims that DoorDash uses hard-to-pin-down delivery fees to systematically charge the delivery service's iPhone users more than others.

    The lawsuit (PDF), filed May 5 in the District of Maryland, came in hot. Plaintiff Ross Hecox, in addition to his two children and a presumptive class of similarly situated iPhones, briefly defines DoorDash as an online marketplace with 32 million users and billions of dollars in annual revenue.

    " Yet, DoorDash generates its revenues not only through heavy-handed tactics that take advantage of struggling merchants and a significant immigrant driver workforce, but also through deceptive, misleading, and fraudulent practices that illegally deprive consumers of millions, if not billions, of dollars annually," the suit adds. "This lawsuit details DoorDash’s illegal pricing scheme and seeks to hold DoorDash accountable for its massive fraud on consumers, including one of the most vulnerable segments of society, minor children."

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      Using the Epic Store on Linux is even easier with the latest Heroic Games Launcher updates

      Liam Dawe · news.movim.eu / GamingOnLinux · Thursday, 28 January, 2021 - 14:03 · 1 minute

    Epic Games don't support Linux with their store, so the community continues building around it with the Heroic Games Launcher that can run plenty of games from the Epic Store. It does so thanks to the power of the Wine compatibility layer, giving you as many options as possible to keep on gaming on Linux no matter where your games are from. A great free and open source project.

    New features added in recently released versions include: the ability to repair installed games, notifications support, a tray icon with the ability to close to the tray, it will remember the filters used, a warning on closing when downloading, a download time estimate on game pages, styling tweaks for light and dark themes, new options to enable extra features like MangoHud, the ability to add launch options and more.

    Here's what it currently looks like:

    1528058011611842379gol1.png

    The amount of improvements and overall work going into the Heroic Games Launcher really is impressive. It seems to be quite smooth, and makes using the EGS mostly painless.

    Note: while it currently supports the Epic Games Store thanks to using another bit of open source named Legendary , they do have plans to expand to cover other stores too so that it can become an all-in-one solution for gaming on Linux. So, eventually it might be a bit like Lutris.

    Find it up on GitHub .

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      Lutris game manager v0.5.8.3 out, requires contributors to agree to a CLA

      Liam Dawe · news.movim.eu / GamingOnLinux · Monday, 25 January, 2021 - 11:57 · 1 minute

    For regular Linux gamers, Lutris is pretty much a household name by now. For those that aren't - Lutris is a game manager allowing you to sort through all your games from various stores.

    Not only that it also allows you to manage emulators for your favourite classics, Windows games using the Wine compatibility layer and quite a lot more. It's very useful and they continue polishing up the overall experience after a huge update went out late last year.

    5870868631611575710gol1.png

    The latest v0.5.8.3 is a small one which has these fixes:

    • Really fix popovers not showing on Wayland without making them non-modal
    • Prevent GStreamer based configuration from being applied in incompatible
      wine builds.
    • Fix crash when wine runner accesses DXVK versions before they are
      uploaded.
    • Prevent init dialog from being closed while it downloads the runtime.

    The project itself has been going through some changes recently too, and not everyone has been happy about it from all the discussions I've seen. Lutris is an open source project available on GitHub and the team ended up closing both issue reporting and pull requests for normal users last year, as explained in a Patreon post , to allow them time to sort through everything due to both the amount of requests coming in and patches being offered that didn't align with their goals and all sorts of reasoning.

    Now though it's back open as of a few days ago , although contributors who want to submit patches and pull requests now need to adhere to a Contributor License Agreement which can be seen here . Seems pretty reasonable, mostly reminding people to get their code tested properly.

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      Free and open source modern level editor LDtk has a huge new release

      Liam Dawe · news.movim.eu / GamingOnLinux · Monday, 25 January, 2021 - 10:50 · 1 minute

    LDtk (prev called LEd) is an in-development free and open source level editor, one that's modern and designed to be as user-friendly as possible designed by a former dev on Dead Cells.

    A big release just went out out with the 0.7.0 version, which the developer explained has "many important changes to make LDtk production ready and future proof . These changes will allow better support for large projects, better API creation and maintenance, and smoother user adoption".

    8393750641611571087gol1.jpg

    Some of the bigger changes in this release include a new home layout, which is designed to focus on "what's really important". You can also now enable LDtk to separate level files to have one main project JSON file, and then one per level which sounds like a good features to prevent ending up with unreadably long files.

    For game developers and anyone tinkering with level design, you can also now avoid JSON with an option to export all supported layers as PNG images. That might even be useful for just quickly showing off your work to someone. Speaking of images, each level can now have a custom background image too.

    Backups! That's now a thing too, with LDtk making backups of your project when saving in case of issues.

    Making LDtk even more useful, you can now have an LDtk project supported and loaded up with the open source and cross-platform HaxeFlixel thanks to a new official LDtk Haxe API. There's more to the release than all that, so be sure to check over the full changelog.

    You can download LDtk 0.7.0 from GitHub , for Linux select the Ubuntu download which gives an AppImage that should run fine across any distribution. Also read more about it on the official site .

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      Open source PlayStation 4 and PlayStation 5 Remote Play client Chiaki has a final release

      Liam Dawe · news.movim.eu / GamingOnLinux · Tuesday, 19 January, 2021 - 11:00 · 1 minute

    The developer of Chiaki, a free and open source Remote Play client that supports both the PlayStation 4 and PlayStation 5 has gone out with a bit of a bang.

    Chiaki 2.1.0 was just released as the "final release of Chiaki for the time being", with it now going into maintenance mode. So they might return to it at some point but for now the feature support is done. The last release wasn't just bug fixes either though, it pulled in some nice new features.

    Here's the highlights:

    • Added Motion Support (Linux, Android and Switch only)
    • Added Rumble
    • Android: Added Touchpad Support
    • Android: New L1/L2/R1/R2 Buttons and added L3/R3 Buttons
    • Android: Added Touch Button Haptic Feedback
    • Android: Extended Touch Areas for Buttons
    • Android: Fixed Micro-stuttering
    • Prefer fixed local Port for Discovery
    • Switch: Fixed audio delay
    • Added DualSense to Setsu (requires hid-playstation Linux driver)

    As long as your home network is good, Chiaki can give you a really nice experience to stream games from your console hardware to your Linux box. Nice to have as many options as possible, especially when Sony don't support their official bits for it on Linux directly.

    You can find it here .

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      The open source Epic Games Store app Heroic Games Launcher has a big overhaul

      Liam Dawe · news.movim.eu / GamingOnLinux · Tuesday, 12 January, 2021 - 11:30 · 1 minute

    Work on Heroic Games Launcher, the open source Linux alternative to the Epic Games Store continues rapid improvements with a huge new release out now. Continuing to build upon the work started with another open source tool, Legendary , which hooks into the Epic Games Store but doesn't provide users with a proper GUI.

    The recently released 1.0 version (and a few bug fixes after) revamps the entire flow and design of the application, with a much sleeker looking interface and it actually does look pretty good right now. Most of it works how you would expect too, quite useful for all those free games Epic keeps giving out…if you decide to play them on Linux.

    Here's a couple quick shots:

    5386164521610450340gol1.png4029233851610450413gol1.png

    It expanded elsewhere too with a new login screen, there's a new settings page where you can configure launch options and pick things like what version of the Wine compatibility layer you wish to use to launch games. There's also now a filter to see only installed games and lots of little improvements and fixes all throughout.

    Still a shame such a community project is even needed, but another fine case of a few doing what a big company won't do, since Epic Games appear to have no plans at all to directly support Linux with the client and store. At least now, Linux has something with a fancy UI that can work with it quite easily.

    You can grab the Heroic Games Launcher on GitHub .

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      NES-style free chiptune music maker FamiStudio has a new release up

      Liam Dawe · news.movim.eu / GamingOnLinux · Monday, 11 January, 2021 - 09:44 · 1 minute

    Free, open source and a lot of fun to get mixing, FamiStudio is a wonderful application for making some retro tunes and there's a new release available. The feature list has grown quite a lot over the last year, along with gaining Linux builds to make it as cross-platform as possible.

    What's new in FamiStudio 2.3.0? Here's the highlights:

    • MP3 export
    • Video export
    • Song merge functionality
    • Duty cycle effect track support (equivalent of Vxx in FamiTracker)
    • Special paste improvements (repeat, effects, etc.)
    • Special delete
    • Copy patterns to different channels in sequencer
    • Option to display note labels in piano roll
    • FamiTracker tempo improvements (delayed notes, cuts, fixes).
    • Added support for Cxx (Halt) FamiTracker effect.
    • Option to export each channel to a seperate WAV/MP3 file.
    • Small DPCM improvements (Drag & drop, bit reverse option)
    • Small tempo improvements
    • Sound engine code size reduction

    Want to see it properly in action? You can see their updated full tutorial below:

    youtube video thumbnail
    Watch video on YouTube.com

    Something we mentioned before that's worth repeating: with it being open source, they do take contributions but they also expect things to work across all three platforms they support being Linux, macOS and Windows. Wonderful to see feature-parity being required, would be nice if more projects were like this.

    Want to try it yourself? Find it on GitHub and the official site .

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